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Mortal Shell Enhanced Edition frame rate test showing the framerate/fps on PS5 and Xbox Series X|S.
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The versions tested were 1.000.003 on PS5 and 1.0.1.5 on Xbox Series X|S.
Timestamps
00:00 – Xbox Series X
06:16 – Xbox Series S
12:31 – PS5
The only resolution found on PS5 was 2560×1440.
Xbox Series S uses a dynamic resolution with the highest native resolution found being approximately 2304×1296 and the lowest native resolution found being approximately 2080×1170. Native resolution pixel counts at 2080×1170 seem to be common on Xbox Series S. On Xbox Series S a form of temporal reconstruction is used to increase the resolution up to 3200×1800.
Xbox Series X uses a dynamic resolution with the highest native resolution found being 3200×1800 and the lowest native resolution found being approximately 2560×1440. Native resolution pixel counts at or near 3200×1800 seem to be common on Xbox Series X. On Xbox Series X a form of temporal reconstruction is used to increase the resolution up to 3200×1800 when rendering natively below this resolution.
All three consoles render the UI at 3840×2160.
Texture streaming is faster on PS5 than Xbox Series X and Xbox Series S http://bit.ly/3rzcVut Note that these screenshots are right after loading and these are not representative of how the game generally looks on the Xbox consoles.
Stats: http://bit.ly/30wJM78
Frames Pixel Counted: http://bit.ly/3sV2VvQ
Watch in 4K and 60fps for the best experience.
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Source
The only resolution found on PS5 was 2560×1440.
Xbox Series S uses a dynamic resolution with the highest native resolution found being approximately 2304×1296 and the lowest native resolution found being approximately 2080×1170. Native resolution pixel counts at 2080×1170 seem to be common on Xbox Series S. On Xbox Series S a form of temporal reconstruction is used to increase the resolution up to 3200×1800.
Xbox Series X uses a dynamic resolution with the highest native resolution found being 3200×1800 and the lowest native resolution found being approximately 2560×1440. Native resolution pixel counts at or near 3200×1800 seem to be common on Xbox Series X. On Xbox Series X a form of temporal reconstruction is used to increase the resolution up to 3200×1800 when rendering natively below this resolution.
All three consoles render the UI at 3840×2160.
I remember giving a fuck about the framerate and resolution comparisons when these consoles came out but now I just want one in my possession
VGTech, you’re the best!
PS5 😍😘
Wow the game Looks like dark souls
Yakuza like a dragon please
Dev advertised this as full fat 4K on Ps5 / SX 🤣
The Series S needs lower resolution evidently. Otherwise the Series X has a nice boost to resolution over the other consoles.
Not bad on series X considering the higher resolution. PS5 wins if you want a locked 60fps experience
They just unlocked framerate. Ps5 uses ps4 Pro resolution, and Series X uses One X resolution range. What a lazy port.
It’s using the ps4 pro mode if PlayStation players are wondering
This 60fps update got me to finally play the game. Pretty good stuff if you want a short souls-like.
56% higher resolution on XSX at almost locked 60fps.
Both consoles have their advantages and disadvantages. But I'm glad I pick up my X on Sunday. Good video.
Series X once again, hugely better resolution than PS5 and mostly sticking to 60fps. 1800P > 1440P
Xbox série s es fraco
0:38
vor.gen.in
Interesting : No tearing on PS5.
Is this the Backwards Compatible Version or Enhanced Edition?
PS5 is using the PS4 Pro port.
Series X is using the One X port (hence the resolution difference)
Both are lazy ports and could easily bump up to 4K.
Ps5 is a beast
PS5 wins
I'm so happy 60 fps is a norm so far in this current gen. It's rough to go back to cinematic 30 fps LeL.
PS5 😎💙💙💙💙💙