Mortal Shell PS5 and Xbox Series X|S Frame Rate Test



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Mortal Shell Enhanced Edition frame rate test showing the framerate/fps on PS5 and Xbox Series X|S.
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The versions tested were 1.000.003 on PS5 and 1.0.1.5 on Xbox Series X|S.

Timestamps
00:00 – Xbox Series X
06:16 – Xbox Series S
12:31 – PS5

The only resolution found on PS5 was 2560×1440.

Xbox Series S uses a dynamic resolution with the highest native resolution found being approximately 2304×1296 and the lowest native resolution found being approximately 2080×1170. Native resolution pixel counts at 2080×1170 seem to be common on Xbox Series S. On Xbox Series S a form of temporal reconstruction is used to increase the resolution up to 3200×1800.

Xbox Series X uses a dynamic resolution with the highest native resolution found being 3200×1800 and the lowest native resolution found being approximately 2560×1440. Native resolution pixel counts at or near 3200×1800 seem to be common on Xbox Series X. On Xbox Series X a form of temporal reconstruction is used to increase the resolution up to 3200×1800 when rendering natively below this resolution.

All three consoles render the UI at 3840×2160.

Texture streaming is faster on PS5 than Xbox Series X and Xbox Series S http://bit.ly/3rzcVut Note that these screenshots are right after loading and these are not representative of how the game generally looks on the Xbox consoles.

Stats: http://bit.ly/30wJM78
Frames Pixel Counted: http://bit.ly/3sV2VvQ

Watch in 4K and 60fps for the best experience.
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24 thoughts on “Mortal Shell PS5 and Xbox Series X|S Frame Rate Test”

  1. The only resolution found on PS5 was 2560×1440.

    Xbox Series S uses a dynamic resolution with the highest native resolution found being approximately 2304×1296 and the lowest native resolution found being approximately 2080×1170. Native resolution pixel counts at 2080×1170 seem to be common on Xbox Series S. On Xbox Series S a form of temporal reconstruction is used to increase the resolution up to 3200×1800.

    Xbox Series X uses a dynamic resolution with the highest native resolution found being 3200×1800 and the lowest native resolution found being approximately 2560×1440. Native resolution pixel counts at or near 3200×1800 seem to be common on Xbox Series X. On Xbox Series X a form of temporal reconstruction is used to increase the resolution up to 3200×1800 when rendering natively below this resolution.

    All three consoles render the UI at 3840×2160.

    Reply
  2. PS5 is using the PS4 Pro port.

    Series X is using the One X port (hence the resolution difference)

    Both are lazy ports and could easily bump up to 4K.

    Reply

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