Resident Evil Village Ray Tracing Explored | RX 6800 XT & RTX 3080



Welcome to The Village, well, Resident Evil Village, and yes this is another Ray Tracing video but hopefully you’ll enjoy the change to the way I cover this one and we can move forward like this.

https://wccftech.com/resident-evil-village-ray-tracing-impact-explored

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24 thoughts on “Resident Evil Village Ray Tracing Explored | RX 6800 XT & RTX 3080”

  1. in that "hall of 4" for example, no RT doesn't feel lacking of something it feelds just like floor material is different (less polished by housekeeping , or like there would be water on the floor withRT or even too much reflective), but i don't see an enhancement from this… and the global illumination is more darker without RT , but again , it's feels different but not less good at all

    Reply
  2. Thats interesting how it runs on AMD hardware, its quite good performance all things considered specially when taking into consideration the past titles when you compare AMD to nVidia.

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  3. Thank you very informative. I really like to see how the AMD raytracing age as I believe a lot of developers will adapt to a more Amd friendly raytracing framework with the PS5 and Xbox using their hardware. Will also please do a 6900xt vs 3090 raytracing?

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  4. I'm not not expert, but i think VRS, is good for esports. Other than that i don't want lower resolution in my games

    Uhhh
    Will RE2 and RE3 will get updated to get the RT sauce

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  5. you can see why AMD didnt want capcom to include DLSS, they wouldve gotten rolled and smoked even more than they already did here lol. 7% price difference but 14% performance difference, yikes

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  6. The textures are awful. The game looks bad period especially when you get close an object. There some truly awful low resolution textures. The FOV is awfully narrow. It's bad.

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  7. Consider Nvidia has a clear advantage in 4K thanks to faster memory, it would be VERY interesting seeing performance over all resolutions, ultrawide included.

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  8. 3:42 There's simply no screen space reflections in the non RT image for some reason…i wonder why. Also at the puddle reflection… why is there no blood on the RT version? But overall pretty nice coverage and yeah this game seems definently playable with RT on.

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