For today’s mechanics discussion we’re gonna touch on Mobility in League of Legends, and just like the healing video, the question will be if there’s too much mobility in the game.
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#LoL #Mobility #Dashes
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Yes, let there be dashes, a hundred, a thousand, it will only make my girl Poppy stronger
as a nasus main this video hit a little bit too close to home smh I could make montages of how ez people get away without a problem specially in the jungle
How about qiyana 🙂 untargetablility with a 4 second dash with cc with damage
im an adc player and i still think there's way to much dashes since range wont matter at that point if they can appear in front of you within like .1 seconds
Control mage mains whenever another champ came out in the last 3 years
"Oh great, another dash/teleport/evade char that makes me more useless"
But have you tried movement speed ekko? Running over enemies like there is no tomorrow? Chasing them relentlessly because they can't run away from you?
Ye, pretty fun gameplay, although toxic one tbh
Just delete yas, zed and irelia from the game, ty rito
Weirdly, all 10 champions i play have no dashes with the only expection of ornn
Actually Kai'sa snd Samira are markswoman so you're not wrong
So I got fukin angry because I couldn't hit most of the assassins because they dash/blink and it mostly was because I wasn't able to even see them and click on them when I saw them so I did the most reasonable thing everyone would do: I started playing Osu! because it's good reaction time/aim training
Zilean.
Doesn't Senna's E boost move speed?
I find Zed and Qiyana much more of a pain in the ass than Akali
This just goes to show there really needs to be a reassessment of the balance of the game. Assassins and skirmishes should be niche picks for a particular comp, not fit all because they have the tools to ignore their class’s supposed weaknesses especially, in particular ad champs, have way easier of a time farming without items where as mages literally only have their abilities. The removal of RoA and good mana sustain has made low mobility mages suffer so much by being out cleared, boxed and sustained by champs like Yasuke who just get the luxury of mobility on almost no cool down, no resource and good sustain with even a vamp scepter. He can heal up far faster then you can recover mana. And he can just right click to heal and every mage besides Vlad (who is just a bad champ design as said by Riot in the past) can’t accomplish that level of health sustain without sacrificing their ability to even clear lane.
Can we get a hot take on my boy Yorick?
varus has mobility?
I really like how most of this video is just Camille hook-shotting around at the speed of sound with her darius ult on Q and 3k+ hp not including passive shield.
Laughs in Akali
Between the burst and mobility, we lost the fights where someone would chase people down through the whole map slowly walking them and the feeling of helplessness as you can do anything about it. Trundle for example
So, yeah, I would like to mention one more point about mobility. And that's the way how the characters were designed. You said that Esreal and Lucian were the only actually marksmen with high mobility. (Tristana as well, kind of, but you would agree that her dash serves a bit of a different purpose.)
That mobility was more than just a tool – it was a part of their identity. Highly mobile champions were rare, but that mobility was heavily ingrained into the champion's design. It wasn't just an addition for convenience purpose. At least as far as I am concerned.
Malphite, for example, for a very long time was basically defined by his only means of mobility – his engage. The same could be said about Zac, his champion design is based around being an engage monster.
Assassins and divers are, again, the classes defined by their mobility. Divers – mostly offensive and Assassins – multipurpose one. So, yeah, it makes sense in a way, that all the champions belonging to those classes get some amount of combat movement tools. But that's only two classes. And that mobility comes with a kind of downside for the class. Like assassins being squishy, or divers having a pretty predictable fighting pattern.
So, again, that's only part of it, but I feel that such a massive amount of mobility just kind of ruins the identities of some champions that were pre-established earlier. And instead of an advantage that champion gets, it becomes the norm. And not having any combat mobility is now basically equal to disadvantage, rather than norm, that it should be.
I just had this laning issue yesterday. Irelia in one game and Camille in another, AS EFFIN ORNN. I was hugging my tower the whole game and playing the weak side of the map for most of the game.
I want to see a little less dash and more movement speed differences. Signed used to be fast enough to kite, but even with ult and ghost, mobility champs can easily catch up and burst me down. Taking ghost off. Signed is too slow to even keep up or chase at all. Everyone having similar movement speed and dashes leaves signed behind
Even though i agree with most of these points there is just one thing that keeps messing with my head and its ADC’s. Because they have range and they can kite out melee champions, I don’t see why tristana, akshan, kai sa, samira have so much mobility. Tristanas ultimate throws whoever jumps on her back into their base + twist has such gigh burst damage that before u jump on her as an assassin u have to think about who can one shot first, also Phantom Dancer is in the game and it grants everyone so much movement speed when stacked and to have an ability that gives her a jump that big and than have it reset on every takedown seems just too much mobility for an adc to have. Akshan has a movement speed passive and a lot of burst so his e shouldnt reset on every single take down(maybe its better to have a takedown reduce the cooldown on the ability somewhat like katarinas shunpo). Kai sa has a dash+shield, an ability to go invis+gain movement speed+gain attack speed+have the cooldown on it reduced buy 1 second every auto so she can do it very frequently(and the phantom dancer passive/buffs go for her as well). Samira has so much healing, damage a moving windwall, and a moving katarina ultimate pretty much and to have her dash every time someone dies just doesnt feel right. My point being, judging by looking at riot’s last few changes/champion releases make it seem like they try to reduce the importance of having mechanical skill on champions overall. Ever since the rework irelia has become nearly impossible to punish for messing up her q, and this was the major factor of playing irelia and why a lot of people failed in team fights, by taking this away it irelia has become wayyy too easy to play. Yone having so many dashes and so much damage and healing is absurd. Akshans whole kit just doesnt work together. Gwen just becomes invincible in fights while one shotting everyone+she has a dash that resets. Katarina jumps all over the place like a mad man. Amumu has 2 q s so u dont even have to land the only skillshot u ever had so if u get ganked by him start praying and be ready to get an afk warning when u are in a teamfight because he can cc u for like 10 years. If yall see this i wanna hear ur opinions about the changes and stuff
Maybe they could Buff the MS of Champs that don't have mobility. Would that work?
jhin s 4th ammo gives movement speed.
Edit: and most top laners dont have dashes (like nasus, mordekaiser, etc)
There is too much mobility, too much healing, too much damage, too much cc.
Yep… Honestly the differing champ pools old vs new should be two different modes of gameplay.
I don't mind mobility as long as it's not paired with immunity, durability or stealth. If Ezreal uses e I know he is vulnerable, even though the cd on it lategame is just a few seconds. Those few seconds can be enough if I play it well and react quickly. The problem comes in when Riven and Irelia build steraks, run around with 4k hp and high tenacity while also being hypermobile and having glass cannon levels of damage. Akali isn't durable but goes invisible for 32 years while also dealing a metric fuckton of damage. Kindreds jumps are alright because it's a short range jump and her invulnerability actually has a cost. I can't die but you can't die either. You can easily kill your entire teams engage with a poor Kindred R. As much as I dislike Yasuo at least his dash is limited to targeting and can't directly dash onto you more than once. Irelia can oneshot entire minionwaves with pressing q 6 times while also stacking bullshitdamage.exe AKA passive and then just dashes near you, e from meele range and at that point even flashing is pointless while she also facetanks your damage and aa-s you to death. At least yasuo dies if I blow on him a bit more aggressively. He dies in a single cc while Irelia doesn't care about being cc since she also has a damage reduction AND retaliation ability. Akali following tps with E is a different level of 'oh god why' design choice. The issue is not mobility, it's the fact that it's paired with too much else.
Personally I hate too much mobility.I hate phase rush, I hate nimbus cloak and I hate champions that have more than one dash(lee sin) or a dash with very low cooldown and resets. I find high mobility champions cowardly and obnoxious. That is why I paly champions with extreme lock down just to make these particular people suffer so much until they rage in the chat.
I think that Katarina is the most BS champ in the game because of her mobillity. She litteralyl has a kit, where it both is powerfull in teamfights and skirmishes, but also has built in counter to the counter of her kit. You can't do anything to her cause all her mobillity is point-and-click blinks, so she just avoids all your ability to punnish her. In lane she sits at her tower until lvl 3, then moves to roam everywhere, and you can't do anything about it, because when she roams, she fights on HER terms. And if you push her to tower over and over again, not only does she not care, but also you are vulnarable to the jungler. If you freeze, she roams as as well. She is the perfect example of bad dessign cause the only way to do anything against her, is to have good mechanics yourself, so that you can click on her and react to her blinks in time. She is playing osu, and does it really well, while turnig off her brain completely, and you can't do a thing to stop it.
You never knew the struggle of shutting down an udyr with 'rot and ghost back in season 6 lol
I think more mobility is fine, with an asterisk the size of a watermelon. I don't inherently see more mobility as a bad thing, I think the bigger problem is that more often we're seeing characters that don't have to give up anything to get it while at the same time we're not getting new tools to play around it. If we get more tools like grounded or Poppy's aura than by all means, add more mobility, but right now I feel like the scale is tipping to far to one side without anything major to really balance it back out.
Edit: I'm also surprised Taliyah wasn't mentioned because I personally think she has one of the most healthy and interactive mobility countering abilities gameplay wise, I'd really like to see more things along those lines. Something that isn't just de facto CC and presents a situation where yes, you can still use your abilities, but you also have to play around a new variable.
akali i rest my case
If a champ has more than 1 dash then they should be thin as paper if caught. Also mobility should never have a reset (fuck you katarina)
one could make an argument that 4 out of that 7 have move speed sterioids in kit
and then xayah has a cc and untargetable ability
Yeap, pretty much as you mentioned. Mobility can compensate for all 3 aspects of "Sustain, Engage, Escape" depending on design.
The thing with mobility creep that people complains about is more in terms of engage part.
–> When 2 near equal champ duels, whoever lands 1st get the advantage to close off last hit.
–> Take Akshan for example, his mobility tool includes invisibility to bypass wards.
–> Which means when Akshan duels, he almost always have the 1st shot & better positioning when engage from invisibility.
Result : This makes the team with lesser mobility tools have to play more passively and easier to fall behind.
Other consequences,
Pro : Makes game objectives go faster, combat oriented —> FUN
Con : Champ that is not ready/obsolete by that mobility creep will end up in a very very precarious position.
(Just look at old Mordekaiser, believe me when I say a cannon minion can do more damage in team fight than him when his R on cooldown)
the problem of uber-mobility is really bad right now, because those super mobile champions have insane item options. Goredrinker, Divine Sunderer and ESPECIALLY Steraks gage are just too strong. They make super mobile champions the best fighters and tanks at the same time
Fun fact – A good Irelia player can dash 6 times and travel through a whole minion wave in the same amount of time it takes Vel'Koz's e to travel to max range.
Alternative solution: Give all the slow champs mobility fuck it
You could have talked about the fact that certain champion need a particular set up to have mobility, irelia needs to lend her e in order to have multiple dash or to kill a minino, akshan needs a good hook placement in order to go far, the accessibility of one mobilty spell is really important for exemple camille can pretty much dash anywhere because there is walls everywhere, and that is a big difference for me, because you need to create the situation where you possess this mobility, which for me is considered skilled, it depends of course of the difficulty of the condition, akshan is a good exemple for me, he can have one of the most longest dash, but he needs a really good setup
Is it OP if there would be a Mythic Items for Tanks or Supports that gives rooted debuffs from slows?
Example:
Champion abilities with slows can give Champions rooted debuff but AOE works only 1 sec instet of 2 sec for Singeltarget slows. The enemie still can move and use abilities but not the one with dashes or blinks. This could make slows synergies well against high mobility champs. (Works not with Runes or Sommenerspells)
Knock ups and stuns are working well enoth but the slows less and less worth exept for poor Kalista.
Kalista was OP with her jumps but Akali isn't?!
The problem is Mobility PLUS other stuff. It's the same for stealth.
Let's look at Camille's e. Dash, stun and AS buff.