ROBLOX DOORS IN FRIDAY NIGHT FUNKIN?!?!?! (FNF’ EX Teaser)



uh this is a preview of rush and ambush’s sprites, the song is a placeholder. So dont expect it to be in the actual mod. Uh uhm
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I LOVE REPEATING DOORS!!!!!!
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Roblox DOORS Made By LSPLASH
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#fnf #roblox #doors #robloxdoors

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20 thoughts on “ROBLOX DOORS IN FRIDAY NIGHT FUNKIN?!?!?! (FNF’ EX Teaser)”

  1. assuming you're the one making this mod, you should make it so there's a brief black screen before the song actually starts, like when rush catches you in the actual game

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  2. Ideas!

    Songs

    READY OR NOT: Seek’s song

    HERE I COME: Seek’s chase

    UNHINGABLE: Figure’s library song

    DEMISE: Figure’s elevator song

    TURN AROUND: Halt’s song

    ERROR: Glitch’s song

    GET OUT: Hide’s song

    RUSHED AND AMBUSHED: This

    IN THE CLOSET: Jack’s song 1

    BEHIND THE DOOR: Jack’s song 2

    RED ROOM: Jack’s song 3

    INSIDE A DRAWER: Timothy’s song

    PST: Screech’s song

    LCTLAM: (LAST CHANCE TO LOOK AT ME) Eyes song

    THE SHADOWS: Shadow’s song (use his slight brief sound you hear if he appears)

    OUTSIDE THE WINDOW: Window’s song (dunno what vocals could be used for this)

    HIDE AND SEEK WITHOUT THE HIDE: Seek’s second chase

    Mechanics

    Rush’s mechanic: Rush would sometimes jumpscare you during the end of his turn, and GUARANTEED to do it at the end of his final turn.

    Ambush’s mechanic: Rush, but he does it more often, and also way louder.

    Seek’s mechanics: The first mechanic Seek has is that his eyes would sometimes block your notes, and the only way to get them off is to either PFC that note strum for the next turn or miss once on that strum. Seek’s next mechanic is just a background change to try and distract you, referencing the chase. Seek’s eye mechanic will be used in READY OR NOT and both of them will be used in HERE I COME.

    Figure’s mechanic: Once your view is inside a closet, only 2 notes would be able to be played at the timing of your heartbeat. 10 seconds after this, you’ll be able to see the room again.

    Cutscenes/Deaths (i will think of more mechanic ideas soon i promise)

    RUSHED AND AMBUSHED CUTSCENE: After RUSHED AND AMBUSHED, both Rush and Ambush jumpscare you at the exact same time bringing you to the menu.
    RUSHED AND AMBUSHED DEATH: If you die on Rush’s turns, Rush will jumpscare you. If you die on Ambush’s turns, Ambush will.
    READY OR NOT CUTSCENE: After READY OR NOT, Seek will start chasing you.
    READY OR NOT DEATH: Seek jumpscare.
    HERE I COME CUTSCENE: After HERE I COME, the door closes on Seek bringing you to either UNHINGABLE or the menu.
    HERE I COME DEATH: …Seek jumpscare but there’s more eyes.
    UNHINGABLE CUTSCENE: After UNHINGABLE, you get out the library and you get brought to HIDE AND SEEK WITHOUT THE HIDE.
    UNHINGABLE DEATH: Figure’s jumpscare.
    HIDE AND SEEK WITHOUT THE HIDE CUTSCENE: The door shuts on Seek again.
    HIDE AND SEEK WITHOUT THE HIDE DEATH: Seek’s jumpscare but there are even more eyes.

    that’s all i got.

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