UPCOMING REWORK: Rammus Changes Coming SOON – League of Legends Season 11



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0:00 Intro
0:22 Current issues
0:56 E – Changes
2:11 R – Rework
3:35 Final Thoughts
4:21 Conclusion
4:41 Outro

Concepts: Best ADC 11.1, Best support 11.1 best mid laners 11.1, best junglers 11.1, best top laners 11.1 patch 11.1 rundown, 11.1 lol, 11.1 changes, Grievous Wounds Buff 11.1, Shurelia’s Battlesong Buff 11.1, Archangel’s Staff Buff 11.1, Seraph’s Embrace buff 11.1, ionian boots of lucidity buff 11.1, duskblade of draktharr nerf 11.1, prowler’s claw nerf 11.1, hextech rocketbelt nerf 11.1, night harvester nerf 11.1, trinity force nerf 11.1, goredrinker nerf 11.1, stridebreaker nerf 11.1, runaan’s hurricane buff 11.1, muramana buff 11.1, master yi nerf 11.1, fiddlestick nerf 11.1, pantheon nerf 11.1, malphite nerf 11.1, ivern nerf 11.1, graves nerf 11.1, taliyah nerf 11.1, ryze buff 11.1, qiyana buff 11.1, xayah buff 11.1, karma buff 11.1, gnar buff 11.1, sivir buff 11.1, varus buff 11.1, yasuo 11.1 buff, yone buff 11.1

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34 thoughts on “UPCOMING REWORK: Rammus Changes Coming SOON – League of Legends Season 11”

  1. Ehm, I'm far from any kind of high elo player. But ehm, will this REALLY make any difference? 😛 If anything, the thing I always hear about the reason Rammus sucking in higher elo is because his E is non-existant, as high priority targets will just either hide better behind their teammates OR buy a QSS (which will most likely work for other champs besides just Rammus) giving him a little bit further of a engage tool with R is…ehm, questionable, right? He already can engage from a mile away thanks to his Q which some people even max or at the very least get to 3p fast.

    I mean, at this point I feel Riot should just make some abilities non QSS'able or even cleansable, that way it's actually easier to balance champions I feel. Or hey, maybe even remove the whole item (could be tested) cus they you wouldn't have to balance things around a pretty cheap item and a summoner spell (I'll argue that if you pick cleanse though, it should counter EVERY cc, not just leave some out btw!!!) cus that way you are paying a heal, teleport, ghost whatever for it. Also it would make it less convoluted

    Reply
  2. It’s sorta a nerf that the shockwave damage of his r only stays in the circle where u land so all the enemy team has to do is walk out of the circle. Before, you could just follow them around and keep the damage on them better. I’m not impressed

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  3. Just dont chance him to much. I like playing rammus to relax and tank. I dont want another gankplank rework where it went from pirate just shooting at you to donkey kong barrel mania

    Reply
  4. This is what the ult I see in his upcoming release in Wildrift so it's really a rework for pc then ported to Wildirift I just hope they will fix the animation of his ult in pc because the initial video in Wildrift is better

    Reply

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