Firefight has been A fan favorite mode since It was introduced with ODST. Now I think Its time to show what the mode Is truly capable of.
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So I forgot to mention one last thing. It would be great to have Firefight/AI available In Forge so we could make our own Firefight maps! Other then that. I hope you all enjoyed the video, and would love to hear some of your ideas on how to improve Firefight In Halo Infinite!
I think Halo could benefit from something like Modern Warfare 2's Spec ops mode. A mixture of "bite-sized" encounters and scenarios to get through within a timelimit for stars/medals.
Halo's core gameplay loop is very offensive in nature with the player "initiating contact" and clearing out the enemy on their way through the level.
Imagine a "complete the Warthog run in X minutes for a rank" or "Take out the spec ops commander on the hill and reach the evac point in X minutes" type of structure
As someone who plays a lot of firefight I would love for it to have its own ranking system or some sort of recognition. Reach had commendations at least.