A Witcher Nerd's Review of Cyberpunk 2077



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A Cyberpunk 2077 review of sorts by a long time Witcher 3 fan. This review / Comparison came out a little more negative than I had anticipated, but I still, those were my honest thoughts. I may do another review once I’ve played more and some patches have gone through.

00:00 Recap of the Cyberpunk 2077 situation
01:18 Cyberpunk issues on PC
02:24 Broken promises and false expectations
06:23 Cyberpunk ending problems (Johnny & Takemura)
09:24 Romance inconsistencies
12:08 Cyberpunk vs Witcher 3 – Choices & Consequences
14:01 Cyberpunk vs Witcher 3 – Side Quests
16:50 Open world and Immersion issues
20:45 Cyberpunk vs Witcher 3 – Replayability
22:09 Illusion of Choice (Pointless choices in Cyberpunk)
24:11 Lifepaths in Cyberpunk vs Origins in Dragon Age
26:24 Main story & Johnny Silverhand (medium-size Spoilers)
29:39 Male vs Female V
31:39 Issues with Cyberpunk’s Endings (medium-size Spoilers)
33:08 The good things about Cyberpunk
36:01 Gameplay discussion

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41 thoughts on “A Witcher Nerd's Review of Cyberpunk 2077”

  1. Its simple: Cyberpunk 2077 is not finished. It has needed some month of work more; maybe a year. For development, for testing, for polishing.
    Too much senseless decisions, too much bugs. And a horrible city. Near all the buildings are only deco, has no functions. Random appearing people and cars. a near useless map what is overfilled with symbols. Endless useless phonecalls. All fifty steps a respawning group of random enemies. Endless backtracking between the regions. The horrible driving system (if ever could i run on my feet. better running a half hour than driving a minute).
    The sidequests are very good, but too less. All in all a real not good game.
    i prefer to play Witcher III a few times more than waste my time with CP 2077 again. One time was enough. More than enough.

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  2. I only watched a let's play of Cyberpunk, because the cyberpunk genre as a whole is not my cup of tea, (and because I'm too broke to afford a new game) and I struggled to finish it. (this was while watching one of my fav youtubers, so it's not the person playing it that was the problem, clearly.)
    I'm on my 6th run of the Witcher 3, with the next one already planned out.
    Case closed.

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  3. Similarly coming from constantly playing witcher 3 to doing 2 full playthroughs on cyberpunk and in the middle of my third. I play on PS4, so I've endured the worst experience.

    Agree with all of the comments made in the video. My main gripes with cyberpunk are;

    I don't particularly enjoy any of the endings at all, they all feel underwhelming and as though the whole game and V's lifepath has essentially been pointless. Its as though he/she hasn't really made any impact or effected the game world. Only 'The Star' ending with a male V has some sort of positive outcome and hope for V, but the rest pretty much leads you to die, die in X time or give up your body to the engram. I get it if people like to have bleak dark endings, but at least give us a 'good' ending if thats the way we want to go. Personally it annoys me more than anything when i get to the end of a story and it feels as though everything i've invested in before, meant nothing. Just feels like a massive waste of my time, which I do not like people/anything wasting my time

    The prologue in any of the life paths just feels too short and really generic, you get one mission that leads you to meet Jackie in some way and then straight into the 6 month cut scene montage, then bang we're into act 2. The lifepaths just seem to have no impact and very little content. I also really liked Jackie and disappointed he is killed very early, felt like he was a really strong character and would of liked more content with him.

    The romance options seemed under developed, seems there should have been more 'friends with benefits' possibilities too. Lots of the missions seemed to be under developed. Huge chunks of content just seems to have been stripped.

    I still dont accept the argument that majority 1st person view was best for the game. Cant stress enough how much I hate 1st person view. I get that in combat with guns its better but there are lots of other parts where 3rd person would be much better.

    There is a skeleton of a great game present, but it needs lots of fleshing out for it to get anywhere near that potential. Thats not even talking about the bugs.

    In terms of comparing it to the Witcher 3, its going to take a lot of additional content/story and bug fixers just to get it into the same conversation. Personally, its no where near close to beating witcher 3.

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  4. This game is shit… You are saying that the game is gr8 if it works… I mean are u F*cked up??? It's like saying I'm a gr8 pilot if i knew how to fly. LOL stupid video no sense to watch this crap

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  5. this review makes me realize i hate the game we got versus the game it could have been, but thus is the fate of most games that release on PC and Consoles, it becomes too much work and they cut things instead of just making a great game… It would have been better if they focused on a PC game, and then eventually released it on console like years later. Rockstar does this, but then I feel like the game ends up being shitty because it's made for console and then ported to pc.. so the game scope and gameplay is more console suited which makes games worse.

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  6. This is probably the Cyberpunk video which agrees the most with my views on the game. For all the good moments of Cyberpunk, they were exactly that, moments. The overall experience just fell short in many areas for me (mostly the one's described here) and that is without taking bugs into mind.The world too just didn't feel "lived in", driving around Night City (even without commenting on the actual feel of the driving) didn't have half of the ambience of riding around on Roach. Another thing I'll mention is that usually I love to be the bad guy in games, choosing "evil" dialogue options and paths when avalible, the Witcher 3 was one of the only games I was unable to do that in because the writing was good and the situations (despite thier fantasy setting felt so human, that's one of the reasons I hold W3 over games like Mass Effect or Elder Scrolls). There were moments like this in 2077 but they were exceptions to the rule, not the rule itself.

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  7. Spot on basically with everything except the voice acting… male V is way better. Don't know why people prefer female V to male V… and never understood why people preferred male Shepard to female Shepard either. I always seem to have the opposite view on that. xD

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  8. CP2077 needed another year of dev. Now modders are fixing a lot and adding new content (at least on PC obviously) and the game will be completed and expanded with DLCs and big patches. Thanks to the hackers it will def. cost more time now, though.

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  9. It just shows how bad the coding for this game was, they couldnt even connect story choices, good people from the witcher have left replaced by washy twitter weirdos with no talent.

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  10. I had ZERO crashes. Despite the story being linear, the game was great. But it was obviously released unfinished, yeah. Can't wait for them to fix and polish it. That's why I never buy games right after launch, I usually wait a year or so.

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  11. i indeed do wish them good luck on fixing this game. i was hyped up real hard when one of my friends spoke to me about it 2 years ago. I even could say that I would wait another 2 years for this, just so I can have one of the best gaming experiences of all time. I agree with your opinion, and I subscribed 🙂

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  12. This game like no other showed me how vapid my hopes for a big Cyberpunk RPG are. Yeah CDPR makes more Action Adventures than RPGs, but damn I thought there would be more freedom to the game, especially given the scenario. It irks me so much that they just could not decide between an open world RPG, a GTA-like and a character focused action game ala Witcher. And it starts with stuff like the main character. They allow you to make your own character and background, and then just funnel you back into the same experience, with the same happenings and character relationships. I can get over Jackie because that is the intro, but all the quest givers and your relationship with them is always the same. V can be male or female, but your personality is always the same, you only ever have 1-3 dialogue options and dialogues aren't really a focus anyway, just a checkbox they marked off so you can get back to the action. Action isn't everything in an RPG. And they also force this Johnny Silverhand stuff on you, to a point where you might as well play as Johnny instead. "Good news, you are your own person, but this one character will always be around you and the story is about him anyway." like they wanted to have their cake and eat it too. And as a result we don't have an open RPG, we play a snarky naive idiot walking after the real protagonist of the game, Scruff McStereotype the perpetually angry Rocker dude. Where are my choices? My background? My potential to move somewhere else entirely? The meaningful interaction with the world?

    Oh right, in 20 year old RPGs and their various mod communities (speaking off Gothic, not shallow Skyrim).

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  13. I dislike how big of a part Johnny Silverhand plays. One quest would have been enough. To be with him the entire time, and have the entire game focused on him I super dislike. It feels like we're not even the main character.

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  14. All hype aside, with the years of production, about double the staff and tons of money, I just expected at least the witcher 3. I was sadly disappointed in every way. The skills, the "crafting " pretty much every aspect was worse.

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  15. Bro I'm so glad you brought up dragon age origins and the background stories. I was super hyped for cyberpunk because I thought they would make an even BETTER version of that aspect, and then the lifepath was 15 mins and literally didn't matter at all. DAO's origin stories weren't highly significant but in a sense they were. Because they made/gave you a reason to become/not become a warden, and they even let you go BACK to them. Example being city elf origin and during the final battle you can save ur cousin shianni again. Which fills you with joy, bc you get to see how far your warden has come and how impactful life has been to them. Plus the origin stories literally endlessly intertwine with the main story and have so much meaning and it unlocks different choices and dialogues n outcomes you wouldn't normally get. THAT'S what Cyberpunk was supposed to do, but in the end the lifepath didn't even matter and had no correlation with anything besides some extra dialogue options that lead to nothing. It's really sad that a 11 year old game did better.

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  16. Someone explained to me that the inconsistency regarding the Takemura ending, could be interpreted in that Takemura himself informed Hanako of the situation and asked for you to be put in the Secure your soul program, to which she agreed. Meaning she didn't care about you as he rightfully said but allowed Takemura to approach you with the alternative.

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