What if Factorio covered multiple planets which where actual spheres? Dyson Sphere Program that’s what. Make an interstellar factory in this game and harness the power of the stars in this new factory strategy game! Roleplaying as bumblebee?
Join the Discord and check out my stuff at https://www.linktr.ee/EnterElysium
Support me over at http://www.patreon.com/enterelysium if you want.
If you enjoyed watching please like and (if you aren’t already) consider subscribing!
Livestreaming: http://twitch.tv/enterelysium
Twitter: http://twitter.com/EnterElysium
Facebook: http://facebook.com/EnterElysiumYT
Hey, I’m EnterElysium. I produce gaming content most days covering anything either Sci-Fi, Strategy or Science related! I produce content varying from general gaming news, let’s plays, walkthrough, tips, science related and even some storyline-through-emergent-gameplay… er, stuff! Thanks for taking the time to read this and I hope you enjoy the show!
Music: Epidemic Sound
Source
loving the series
Environmentally driven coal power it's GREEN! You sure you don't work for the USA EPA? lol
I love this series, please play it througj
unless you make a global spanning solar power chain
EE, it's really irking me when you're placing mines in bad spots because you refuse to not disable grid snapping for them (hold Shift when trying to place them or rotating).
FYI: You really aren't intended to produce large amounts of silicon from stone — just enough to complete the research required to leave the planet. Other planets have silicon veins where you can harvest silicon directly, which is far, far more efficient.
The loop for the power generators is cute, but… Is likely counterproductive.
If you just let the graphite accumulate at a dead end of is very, very obvious when consumption exceeds supply, and that's more important than keeping 100% of your power generation running for an extra (say) 2 minutes. In fact, with the simple "dead end" strategy you are more likely to realize that you have a supply problem earlier, because you'll slowly lose power generation over time — with the current strategy you'll either have full power available (all generators running) or no generators running.
It's a clever idea, I'll admit, but it's very, very hard to overload your power grid to the point where lack of energy creates a death cycle. The penalty for under producing power is small enough that you can live with it for quite some time.
Hey EE the sushi thing your talking about I think it's called a revolving belt
I like to think the reason for the world being so small is that EE’s mech is just huge and all his buildings are colossal industrial power houses. This would make the resources nodes mountains full of materials. Biggest flaw is that this “theory” makes the trees just very big trees
While I believe that's kind of the definition of a merry-go-round (just with more belts and less trains), "sushi loop" sounds infinitely cooler 😀
Industrialization!
So basically the goal is to research and build a vehicle for interplanetary travel before you run out of resources on the initial planet?
You should start a production line for belts and grabbers and foundations
Have a comment youtube…
Each (lvl1) belt transports 6 items/s. So you can run max 6 smelters (using 1 raw resource/s) off of 1 belt.
Lvl2 belts handle 12/s, and lvl3 30/s
You can also hit Shift to unlock your miner placement from the grid. And also r, while holding shift, lets you turn it with much more control. This helps covering the mining patches… a lot.
I didn't want to add on to the other comment because I just dont know enough about the game but a solar panel equatorial ring would be a good way to not need power on the planet your on. It's always being powered so it's like a ton of free energy. Up to you love all you do EE started with the og KSP and I've loved everything after that. Sorry I'm too broke for Patreon really wanted a flag XD cant wait to see what you do next
'Sorters' (the things that grab from belts and place into factories or vice versa) have a fixed speed/block. So their grabbing rate depends on distance. They can move 1 item in 0.75 seconds (so 1.5/s) when its 1 block away. They move 1 item in 1.5 seconds (0.66/s) when its 2 blocks away, and at 3 blocks it's one item every 2.25s.
Been playing too much Battletech lately: Every time you fly over water I think, ooo nice place to stop and shed heat.
Comment for algorithm
I believe upgrade on place is planned according to the devs.
Considering your surplus of blue cubes, maybe it might be helpful to move some to your inventory to supplement your research?
Sushi belt is term used in factorio for that
Does anyone else see the character model and its' drones and think "That ACU is the wrong colour and REALLY exposed…."
Keep em coming
For the youtube maths
One thing to consider is you could power the inserters with a wind turbine/tesla tower from behind
Could you please try to minimize flickering on screen? Some people have issues with this kind of stuff.