After 1.1 Patch EXPLOIT & GLITCH TESTING – Do They Still Work? Inf Money, Dupe & XP – Cyberpunk 2077



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#EDIT You cant re-roll loot by creating a save nor running away from it.

Do you favourite glitches & exploits still work in Cyberpunk 2077 after the 1.1 patch update?
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33 thoughts on “After 1.1 Patch EXPLOIT & GLITCH TESTING – Do They Still Work? Inf Money, Dupe & XP – Cyberpunk 2077”

  1. Thought Id test a few of the most popular glitches & exploits out as Im seeing many questions! Hope this helps <3
    6 Cyberpunk 2077 Glitches: https://youtu.be/64OdRV9QMtU
    6 More Cyberpunk 2077 Glitches: https://youtu.be/3iwMbcoR_JA

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  2. On base ps4 i'm doing dailies on the money and duping glitches. I got 3 endgame save files, 1 for each life path ( STREET KID: Katana, crit chance, crit damage build. NOMAD: Hand gun, crit chance, crit damage build. And lastly CORPO: Netrunner, crit chance, crit damage build. Daily is 3 million eddies per file, and tons of crafting components beginning with legendaries, ofcourse. With patch 1.1 this may be the beginning of the end my friends. Get em' while you can……get em' while you can.

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  3. Really sucks they took away loot re-rolling. I would be ok with the change, if the crafting system was better. Is it really that difficult to add more clothing specs, iconic clothing specs, mod specs, iconic weapon specs etc. Also upgrading gear to higher tiers and adding slots. Make it expensive if you’re concerned about it ffs

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  4. It's funny, the save scumming was actually one of the major reasons I kept playing and creating characters. Finding all the items and rolling for best possible stats. Before removing this "feature" which was basically the only sure fire way to get good stuff. Then maybe making sure we can buy Legendary armor recipes from vendors so we can craft the crap our selves. This just leaves in a completely deadzone unless we are ok with looking like walking trashpiles. My rant is acutally way longer than this, but I'm gonna spare you guys.

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  5. Its been funny knowing you all have been wasting your time turning your rigs off and on over and over again just to get mod slots when if you'd just stopped trying to cheese your way through everything and actually just played the game you'd all know that no matter what mod slots show when you pick it upwhen you go to put mods on it tge full accurate mod slots will suddenly appear and it'll correct itself

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  6. The legendary armor should all come with max mode slots otherwise epic armor you pick up off others with 3 mod slots beat the crap out of legendary with none and that makes legendary crap, so WTF? If you cant reroll it to get max slots its wrong. And why have legendary without mod slots. How come enemies have super armor like cyberpsychos that take massive damage only to lower their health a bit, and yet you cannot loot them afterwards and collect the armor they were using, WTF? Valentinos have very high armor yet you cant collect it, and they one shot you with electrical damage and the grounding perk DOES NOT WORK to prevent it, so…. WTF? In addition you have to grind in a murder spree to get anywhere near 50 level as even doing all missions I could only get near above level 40 at the finish of the game. So is being a mass murderer (as oppossed to saving people in assualt in progress or NCPD missions what the game expects you to do to level up?, I figured that I averaged 1 attribute point for each level and it needs to be 2 attribute points per level ( i dont care if it caps at 50 ) as I would like to have leveled up by 2/3 of the way through the game instead never. One can never craft legendary anything until 18 attributes in crafting, and for what? And why does the game favor alot of cyberware having to be leveled up in body, it makes sense to have intelligence but body? And then the number of perks that dont work is total BS as we just waste the limited number on items that dont work? WTF?

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  7. Fastest way i found to kill sasquash is to rip out the gun from the turret just before entering where she is. You shoot at her non-stop while walking backwards to avoid her. Takes about 25-35 seconds

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