All Attempts to Remove Parasite Tadpole Baldur's Gate 3



All Attempts to Remove Parasite Tadpole Baldur’s Gate 3. How to Remove Illithid Parasite in Baldur’s Gate 3. 00:00 1. Deal with the Devil to Remove Parasite …

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30 thoughts on “All Attempts to Remove Parasite Tadpole Baldur's Gate 3”

  1. Hope that they fix the graphical issues, roughly speaking paying 60 euro for a game where there are so blatant graphical issues will not happen from my end. The illithids tentacles , for instance might be a good starting point. Armors popping through peoples heads and so forth.

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  2. The idea of releasing a game that lacks a lot of content bugs me off, really, but I think they hype to find a solution to the tadpole problem (and obviously not finding it in the first part of the game) just serves the purpose of messing with the internet's curiosity.
    Won't buy until they release all playable classes, though.

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  3. I just realized why the devil Raphael wants your tadpoles, the hells according to the Tiefling female that you find injured in the game (potential future recruiting character) she mentions there's a war going on between the Demon Lords and I have a hunch Raphael may be loosing the war, it would make sense that having the tadpoles on his side would tilt the war in his favor.

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  4. I kind of… dislike the narrative of this game. On one hand it sets up multiple infected, with most of them spending their time moaning at you to find a cure. Reasonable enough, given the circumstances, but then in situations like this, silence. Anything they say seems *wrong*. For example, Laezel comments on the utility of the ring of mind shielding. If she thought it was useful, would the fierce gith not try to take it for herself? If they wanted the tadpole removed, why do they not jump at the bit to be the one getting surgery or such? Or, if they think the surgery is a bad idea, why are they not advising you not to do it?

    In the end, these companions are far too involved in proceedings, but also not nearly involved enough. I know player choice should precede the characters screwing over the player in trying to achieve their own goals, at least that seems to be the goal here, but if that's the case the narrative should be adjusted so that the companions don't have reason to interject or vie for solitary access to any solutions.

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