Let’s take an overview of allying in 9th Edition…
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0:00 Intro
0:45 Pros and Cons of Allies
4:21 Space Marines
6:15 Specific Chapters
8:03 Imperial Armies
10:54 Chaos
12:50 Aeldari and GSC
Source
dont forget kabalites bringing good troop options for craftworlds… of course harlequin troupes are more powerful atm, invul 4+ and that fusion pistol, advance and charge and better, more point efficient transports kind of rule drukhari out for offensive melee offensive grabbing… but drukhari kabalites are the cheapest backround objective holding unit rn with the long range option: dark lance, have a 6+ fnp and later are immune to combat attrition tests. The helm of spite autoperil helmet with a counterspell is very good too. on that occasion 3 sslyths and a medusa are cheap and extremely powerful in a venom with mobile raiders +3" movement, keeping up with for example a very fast harlequin assault army in star weavers!
I haven't dug into 9th ed yet, can I still use nurglings with my deathguard and use the contagions special rule?
Me Blood Axes'll work fer anybody!
Fer enough teef dat is.
Well tau can prop make an allinece with anyone accept tau and ork
Play Choas, I do Corsairs with Nurgle, Knights, or Iron Warriors. The RC rule refunds a lot of cost for Nurglings, IW Daemon Eng. or a Dbl Avenger and some Thermal Spear War Dogs
Waiting for a Grey Knights update to ally in with my Sisters.
Maybe one day the Tau, Orks and Necrons will be able to ally.
I mean, It hardly seems fair that Marines can choose from 3000 units, and Tau can choose from 20.
Wait a minute.
'Fair"
lol I'm playing the wrong game.
The trick is, just be orks so you don’t get any allies. Still miss the ally grid from 7th.
I made a Iron Hands Army with 4 Dreadnoughts & Knight-Errant
Its fun to play but not very competitive
Tried Catachan Tank Commanders with bare troop slots and Tallarn for troops and other supporting vehicles for their movement speed. It didn't really add that much benefit to the list and just cost me command points I could spend is all.
Can also depend who you're fighting. For example, against Tyranids losing the AP isn't so much an issue since its mostly invuln saves, so an Imperial soup list might be fine.
Orks don't suffer this conundrum
I'm and always have been torn with allies to me it seems like a bit more like folks trying to tweak rules to use them as they were never intended. However if you have a smaller collection with different bits you just like or a theme or whatever then why not. I don't think id ever use them just because whatever army I'm playing I want to play that army especially now with the ridiculous points increases.
Most of my forces consist of IF and reliance on bolters, but I also have a patrol of Dark Angels – If Belial, five tacticals and Deathwing command squad can be considered a patrol. It allows for some fun melee presence.
not sure if you mentioned it but you won't get battleforged so scoring would make it harder.
ery noice
I remember in fantasy where they had a list of factions that could: Ally and be friendly; Ally and be unfirendly; Never Ally. Having something like this would be nice. Different levels of Allying. Like guard should cause no changes if they ally, but maybe allying different SM chapters should lose super doctrines.
It makes no sense that Death Gard can't freely ally in nurgle demons
I really hope that tau get more ally options in 9th
I have always thought that imperial fists and black templars paired together would be great. Large squads of intercessors for the former and large squads of bladegaurd for the latter with support characters of each. A battalion for the fists and a vanguard detachment for the black templars.
I think alpha legion need a super doctrine that ONLY works if they are a small part of a force. Or at least don't take away someone else's. Their whole thing is working behind the scenes manipulating things after all.
Alternatively being able to ally with imperial and possibly others similar to gsc if they are a small part would be cool.
I know that GW don't want to make armies too overpowered, but from a fluff point of view, it would make prefect sense that if an Inquisitor finds a nest of heretics, he'll pull in whoever is available – Sisters of Silence, Imperial Guard, Skitarii, Knights.
If an Abbess is after a rogue psyker and his followers and doesn't have enough Battle Sisters, she'll certainly put in a vid-call to the local garrison commander and see if he can spare 50 Guardsmen and some tanks, or at least let her borrow his Ogryns.
.If Grey Knights are a bit slow on the ground, let them have some Custodes bikers to help out, or if it's against Slaanesh, even Harlequins.
Can someone explain me what the super doctrine is? Thank you!
Awesome! Working on a Kroot army with Guardian/spindle drones(BSF), vespids, tau drones, dreaded ambull(BSF)
If your going to take 3 units of CSM, might as well make them Red Corsairs in a Patrol Detachment for +1 CP. I do that with my World Eaters so the CSM can camp objectives while everything else charges up the board. Just don't take a psycher HQ from Red corsairs because of fluff.
I think salamanders are a good ally to my admech. I bring eradicators and aggressors and use the +1 to wound strat
One of things you can always do is just ask your opponent if it its ok you still get your "army wide" ability despite being allied. I'd rather face grey nights with some random allies than JUST grey knights… lol. People need to just remember this is a game and you only have to follow the rules you like if your just playing with friends. Cuz short of tabletop simulator no one is playing meta… And a lot of the tabletop "having all the perfect model's" syndrome is going to go away very quickly once we can return to the stores. Hopefully sooner than later (but whatever is safe)
Honestly Soup lists are kinda bullshit, most Xenos (Except Eldar) get screwed in comparison to Imperials. They should give the Orc Blood Axe Clan a the ability to give Blood Axe Keyword to some Astra Militarum units at a CP cost (As Blood Axes are known to hire themselves out to defense forces), Maybe allow Death Skulls to give Space Marine and Imperial Tanks the Death Skull keyword but at a CP cost and a Ballistic Skill drop.
Fuck GW I wanted to run a knight despoiler in my DG cause I like it more than Morty as well as the fact that its CHEAPER than Morty but now I cant do that without cutting off a fucking ability. If they really wanted to just have space marines be the only army they shoulda just stuck with 30k…
Unbalanced, gw should implement it for other faction who can't use it right now.
In 7th edition at least you could use some ally with any army.
I think the whole video was premature. Sure it looks like Chaos really wants to ally in right now because we don't have any Doctrines/super doctrines to lose. Once we get those, then it'll be a whole other story. Same for Tyranids, since we don't know how the synergies will be between genestealer cults and the actual space aliens version of their armies until it's released. As a DG player, not only are we STILL waiting for the codex due to delay, but it's super fluffy (especially if you play the 4th Plague Company like I do) to ally in Daemons, but with the new Contagions rules (and whatever else we don't know about) it may not be worth it, especially since a number of our weapons have gone down by -1S which looks to be intentionally to keep them the same profile in the face of a -1T aura. So really the -1T isn't even a buff with our weapons dropping in S, but it does mean if we want some of those weapons to be as effective (not more powerful mind you) than in 8th Edition, then we CAN'T ally in daemons without losing that.
Admittedly, we don't have the full codex, so I'm not all doom and gloom. I'm sure we'll have some really cool stuff, but honestly, I can't disagree more about the final conclusion here. Allies are dead and gone in 9th, but we don't have all the Codices to see why that is, yet. They're clearly making every army more like Space Marines with these 'doctrine' abilities, so allying anything in will always be a super tactical decision, and with how nerfed Chaos Daemons are in general, I don't think they'll be the answer to very much in 9th, though I do hope I'm wrong.
Wouldn’t guard+knights be good because the guard don’t really have any really tough units that dish out as much damage as knights while infantry protects the knights/artillery