AMD Super Resolution DOUBLES Performance – FidelityFX Leak | PS5 Slim Release Date | EXCLUSIVE

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AMD Super Resolution DOUBLES Performance – FidelityFX Leak | PS5 Slim Release Date | EXCLUSIVE

AMD have been very quiet on the topic of their FidelityFX Super Resolution, which is their answer to DLSS upsampling for RDNA 2 GPUs. In this EXCLUSIVE, we discuss how we have learned that we can expect AMD Super Resolution to DOUBLE performance. But that’s not all, so get comfy as we go through all the info we learned about FidelityFX and how it will compete against Nvidia’s highly effective DLSS upsamping technology.

We also have EXCLUSIVE info on the PS5 Slim release date, which is as yet unannounced by Sony. So when can we expect the Playstation 5 Slim to release? With availability and shortages straining both the next gen consoles from Sony and Microsoft, a refresh or slim console could be another chance for gamers to get on the PS5 hype train.

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0:00 Start
0:12 FideltyFX Super Resolution
7:31 PS5 Slim

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30 thoughts on “AMD Super Resolution DOUBLES Performance – FidelityFX Leak | PS5 Slim Release Date | EXCLUSIVE”

  1. Yu know what upscaleing ray tracing and freesinc should be all unaversal and free the developers the burden so they can crack on making games. They can still be competitive in terms of architecture and rastarisation performance. Its not gonna hapoen any time soon but it will come. And looking at sonys greed with the beatermax. The greedy one will loose. Regardless if its better or not.

  2. If you want 60fps your going to be gaming at 1080p. Look at spiderman miles morales, 1080p-1440p 720p RT 60fps. As they use the ps5 more efficiently possibly 1440p locked 60fps but only for less demanding games. Photo realistic visuals, full RT.. everything… global illumination shadows reflections etc…, fully destructible environments, tons of AI that’s all smart, better physics. That will probably run 1080p 60fps on the base hardware this can double the performing to 1440p 60fps which imo is really good maybe that 1440p can be upscaled to 4k

  3. It's really interesting that Super Resolution supports RDNA 1 as well… That means it has to be using INT-16 operations for the AI work instead of the more ideal & VASTLY more performant INT-4/8 which only RDNA 2 supports. That is, at least on RDNA 1.

    That said, it might still use INT-4/8 on RDNA 2 cards, though this would mean they'd get a MUCH bigger speed-up from Super Resolution than the RDNA 1 cards will.

  4. Upscaling is ok. But on a big screen it’s extremely noticeable… so noticeable that a lot of people rather just have the native image. They really need to fix some of the issues of reconstruction like some blurry effects and when stuff like strings can clip etc… hopefully it evolved and gets better but for now native resolution is always better. Just look at moores law is dead’s video. You can’t have dynamic resolution if you use upscaling

  5. Just a thought on DirectML (ML in general really), it might be possible for devs to leverage it to develop game AI, during play. A game that constantly changes according to a player's skill level and playstyle.

  6. FidelityFX CAS is already very impressive in Death Stranding, anything extra on top is icing on the cake imho. if it has less ghosting than DLSS even better, DLSS ghosting is really annoying if you have a good 1ms 240hz screen because you notice everything.

  7. The DLSS plugin for Unreal & Unity is NOT the same thing as the full-blown DLSS 2.0 we see in AAA games! The latter still REQUIRES sending off ALL of your raw assets to get processed on Nvidia's 100% propriatary black box AI servers in advance BEFORE you can implement real deal DLSS 2.0.

  8. FDFX is in 40+ games now and increases perf even without SR and is a menu option. Current FDFX benefits can work with other cards if enabled by nVid or Intel so not exclusive like DLSS plus because the console games will use FDFX/SR many game engines will support it. AMD's open source code for Image Sharpening is in DLSS 2 so it is disingenuous to say generic code.

  9. One question really off topic. Why doesn't Windows adjust the refresh rate to the refresh rate of the monitor, why does it stay at the base 60Hz. For people who build their own pcs and have a clue about pcs, they just change it, but like 90% of the people have no knowledge about pcs and often let the refresh rate stay at 60Hz, because they don't know that you can put it higher than that. Why doesn't Microsoft just adjust it automatically, would make life a lot easier for people without tech knowledge, because often they don't use what they paid for. When you have a smartphone with over 60Hz, it's also set automatically, why not in Windows?

  10. I'm watching less of your video's because you're basically promoting DLSS with everything you say even when it's about AMD tech.
    And peoples get a wrong impression about DLSS, as if it's the holy grail, but it's just 1 way to do it. You always make it sound like AMD's tech is inferior. I mean you say very little
    about 2x performance and then you go talk about DLSS then a bit about SFX then about DLSS and then again about DLSS. I don't like DLSS marketing!

  11. Resolution upsampling is basically a form of video compression. The art & science of video tech is historically full of innovation, whose aim is to get more visual info through using less channel bandwidth.
    I’m fascinated by watching the tech players battle out whose tech will become standard.


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