Among Us 2 Dev Interview Q&A



Discussing secret details with the Inner Sloth Devs https://twitter.com/PuffballsUnited and https://twitter.com/forte_bass

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28 thoughts on “Among Us 2 Dev Interview Q&A”

  1. Why are you guys so mean to Asim? No matter how much he sucks in this game, at least he's doing his best. Most of the time xqc would ask him a question, then literally cut him off when he starts answering.

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  2. The one feature I've REALLY wanted in AU2 is a role probability slider– when you're in the lobby there would be a slider that you could drag towards the left or right to increase your chances of becoming a crewmate or an imposter respectively. I don't think it's a good idea to make it skew the RNG too too heavily, but I will say I play this game and sometimes I'm really not in the mood to play imposter and sometimes I really am, it'd be nice to have a little bit of agency

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  3. In game voice channel, walkie-talkies that you can only use if you're not doing anything else that go down with comms. Maybe a flashlight that is oriented were your mouse is pointed at when lights are down. Nightvision overlay for imposter when lights are down so you can't see colors clearly. Interactive parts of maps, "traps", that you can kill people with. Max of 14 people for 3 imposters and XL maps to go with it. A crashed ship could be cool like one part of the map is inside the ship and the other on the planet outside.

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  4. I think I have an idea that may or may not be good, but I think it may not be too OP

    Basically, if we're gonna add roles, I think we should add a role where one of the ability is to forcefully redirect a vote of any player, once in a game, whether dead or alive (or maybe only if the player alive because I figured it might be too OP?) This doesn't mean that you can see who the other player voted, you can just redirect the vote to other people, so there's a chance you can waste your ability because you "redirected" it to the person he voted
    You can use it in situations like you know for sure someone is an impostor, and you just need one more person to vote the impostor out, so you redirect the vote of that impostor to himself

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  5. They should totally add different kill animations and add backpacks as a customizable feature and maybe more hats, skins and pets. It could create an influx of money towards the game that I think would be good for the creators and we would also have cool new cosmetics

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  6. Well among us 2 should have a voice chat that automatically mute people when needed. This addition could add a nice feature of imposters being able to communicate between them for exemple.

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  7. HOW TO FIX TASK BAR:

    MAKE IT SO EVERY 5(ish) SECONDS THE TASK BAR FILLS THE CORRESPONDING AMOUNT. GET RID OF THE CURRENT SYSTEM THAT FILLS IT WHEN A TASK IS COMPLETE AND INSTEAD MAKE IT TIME BASED

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  8. random thought. Color scramblers. A Sabotage that quickly randomizes everyone's colors and hides their names while the colors switch. It's like rapidly switching colors in a lobby, but for a given amount of time. Pets and skins would disappear too and can come back after the colors randomize. This allows imposters to kill in the open, as crewmates have no idea whose name or color the imposter is and a possible chance of clutching 1v2 scenarios by convincing the other crewmate to vote with you. This encourages the crewmates to give their locations to identify the killer, which almost no public lobby does, and the imposter can also lie out of the situation if he is a good liar. I admit that this sabotage is OP, which is why I thought of another idea to mitigate the OPness of this sabotage.

    Imposter-only visual tasks.

    tasks that only imposters can interact and if seen, the doer is 100% an imposter. The location of this imposter task is in the middle of the map, which is busy with wandering crewmates and probably in the range of a security system. Once this visual task is done, the color scrambler replaces the sabotage button and can only be used once.

    Other things are Once comms is sabotaged, crewmates cannot do tasks until comms is fixed.

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  9. Idea: Fog. From the vents, the impostors can sabotage fog and turns everything grayscale. This fades out colours, names, pets, hats and skins, making every single player identical. However, because it comes from the vents, impostors can no longer use them while this effect is active. This stops them from killing, venting and getting away with murder. I think this could either work across the whole map at once, or only from individual vents and rooms

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  10. Guys what do you think about my idea? I hope the developers will be able to see it.
    There are some things I wanted crewmate and imposter to have.

    First is the imposter. New tool for imposter:
    Turn invisible. Using this ability will turn the imposter completely transparent and invisible to the surroundings. This can be useful when an imposter is killing someone and can be used to escape the situation.
    However this ability can only be used a limited number of times (only once might be enough) unlike the sabatoge you can cause.

    Second imposter ability: Camouflage. The imposter will be able to change the colour to another crewmate's colour which can be used to frame other crewmate and cause confusion. This can also be used in a limited number of times like before once will be enough. (Maybe either one of the two above will be better since they are similar.)

    Now here's some stuff for crewmate or possibly for some other role (there can also be a role partnering with the impostors as well. I don't have any ideas currently.)

    First of my suggestion here is adding a counter sabatoge. I haven't thought about how it should look like but whatever it may turn out be. The point is the crewmate will be able to prevent the imposter from causing sabatoge or using hacks (turn invisible, Camouflage, etc my suggestions) by meeting certain condition or doing something, etc.

    My other suggestion is adding a guard role in this game. Guard role can be a powerful crewmate who is too powerful for one imposter to kill (it can require more than one). His duty is not doing the task but to look after and protect the crewmate. And trying to find imposter like other crewmate as well. I haven't thought about all the features but this can do.

    My last suggestion is a simple one and can make the game better. It's just when a crewmate finish all the task while being alive the green bar will increase extremely and the game can end faster without everyone having to complete the task. This actually give a better objective for the crewmate to stay alive and win the game by finishing tasks. Also the game but faster with tasks. (Since not everyone does task and in order for the green bar to fill fast EVERYONE have to finish their tasks.) So the last feature as far as I know is an excellent feature for the game.

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  11. Things I want for Among Us 2:

    1.) Improved connectivity
    2.) Improved anti-cheat system
    3.) In-game voice chats
    4.) Cross Platforms PC and Mobile
    5.) Ability to add as friends
    6.) More costumizables
    5.) More maps
    6.) 3D environment and models with a cartoonish outline (So it can stay close to the original)

    That's are my thoughts, so yeah.

    Edit: And I almost forgot…
    7.) Color-blind support

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