Apex Legends Is Getting Harder



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Apex Legends Is Only Getting harder. Here is a look at how the skill ceiling still hasn’t been reached and how players are constantly pushing the boundaries of what it means to be a good player in Apex Legends.

0:00 How Apex Legends Is Getting Harder
3:02 Apex Legends Gameplay Against High Level Players

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27 thoughts on “Apex Legends Is Getting Harder”

  1. I would personally say the skill cealing is good but the matchmaking is making it seem higher than it is. They need to make the matchmaking better and you should be able to get qeued with the same persons who are lvl 500 and 3xpred player for seasons on end.

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  2. I mean as time goes on ppl will naturally get better at the game as well. It could also mean that better players are being attracted as apex legends does let skilled players shine more than practically all other fps battle royal games

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  3. Your so right about the player base skill level, I’ve been playing since season 0 (did take a couple seasons off) but it’s crazy how much has changed since back then on KC haha.
    PS; was pleasantly surprised that you chose to play with teammates 🙂 so great! Your such a good teammate too!

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  4. Definitely aim, and movement are huge factors in everyone’s improvement, but I think it’s even more so that better players are distinguished by their abilities usage, speed of thought, calm in difficult situations, and Gun fight positioning. I used to get rolled by diamonds, masters, and preds, I still do, but practicing my thought process in gunfights has helped me win a few fights against these top players, more so then aim and movement skill.

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  5. Honestly I think supergliding is a lot more difficult than tapstrafing right now. Tapstrafing has a pretty simple input and there's no real timing involved with it because of being able to bind move forward to scroll wheel, so it's more just practical application of tapstrafing that makes it difficult and I guess the input if you feel letting go of W is "weird". Meanwhile, Supergliding has a precise input window lasting only a few literal frames that can fluctuate depending on your frame rate, plus screwing it up has, in general, much more punishing implications since you're either standing completely still for a fraction of a second that could get you beamed, or not launch you far or fast enough out of cover for someone to track you much easier coming out of it.

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  6. To be quite honest some of them should be patched out of the game the way bunny hopping was addressed especially since some of these mechanics are being used through hardware or macros. These little nuances are fine and dandy for highest level pro play but not good if you want new players to stick around especially if the game isn't going to tell you they exist. *edit in the future all caustic traps that are friendly have outlines enemy ones do not just for quick glance checks

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  7. Apex will become the most hardest game in history and you’re force to actually play with your friends whom you just have around in your friends list for no reason but one day you’re force to go on there and get some friends to play

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