Apex Legends New Perk System + Firing Range Changes & The Importance Of Apex Mobile



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Apex Legends New Perk System + Firing Range Changes & The Importance Of Apex Mobile

Hey guys! Today I go over a new perk system in apex mobile that might be used as a test for future changes apex might introduce to the main game. What perks do you think they should move over? Some of these might be quite fun to use. Hope you enjoy 🙂

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22 thoughts on “Apex Legends New Perk System + Firing Range Changes & The Importance Of Apex Mobile”

  1. I think they could add in the finisher perk bc if you thirst a kill you add some damage to your evo. They just need to keep it the same or +25 from the normal amount

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  2. I could see them using perks as test to see if they work as a built in function. it'd make logical sense. I'd like a like when doing a finisher it gives you ammo that you need most (granted the killed enemy has that ammo)

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  3. Unlimited ammo doesnt really make sense. As ill go into firing range to try out new things and practice my aim – and when i am practicing i want a real mag size that you would get in the game

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  4. I think a really cool perk would be a perk that instantly removes 30 seconds off of your current cool down timer when you get a kill. It could help characters like wraith get out of a third party after eliminating a player, and it could benefit other legends like bloodhound for tracking down the last member of a squad

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