Apex Legends Season 8 – More Legends BUFFS & NERFS Are On The Way! (Revenant, Caustic & More!)



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We got some more confirmed legend buffs and nerfs coming in Apex Legends Season 8…hope you enjoy as alwasy!

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Timestamps
Intro 0:00
Revenant 1:34
Loba 4:05
Caustic & Gibby 5:50
Lifeline 9:58

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48 thoughts on “Apex Legends Season 8 – More Legends BUFFS & NERFS Are On The Way! (Revenant, Caustic & More!)”

  1. I main lifeline and I would say to bring back the old res, people wouldn’t be able to spam res and you could bring back res baiting for lifeline, I say bring back the old res because first of all even I get annoyed by MY OWN res and others and my friends also say that the res is annoying

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  2. Caustic needs to be reverted to earlier seasons before his major buffs .But make his gas traps UNDEFLATABLE by enemies so he can set his traps away from his own teammates instead of inside the buildings by his own teammates .That will then allow him to still be a team player, without being overpowered.In earlier seasons caustic was a trapper because he could trap enemies in small areas. That was mostly then nerfed by enemies easily deflating his gas traps in Season 7. These Changes would automatically nerf caustic in the final circle which so many people complain about by slowing his own teammates down. All these buffs they gave caustic made him more of an attacker instead of what he was supposed to be a trapper and defensive character. I'm also a caustic main

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  3. I wish they would put some sort of sound cue when players are in the air. Ever since the octane buff this seasons we have seen so many third parties where teams just land on other teams heads and gets the jump since the other team cant hear them flying in. This also applies for horizons tactical since you cant hear player coming up on them

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  4. What I would like to see is respawn finally buffing octanes team value instead of his solo value even tho respawn every time says that his team value is weak but still buffs the solo value instead and that makes absolutely no sense sometimes to me.

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  5. I don’t agree fully with the point about abilities. I like the way that abilities flavor game outcomes.

    The on thing I can agree with is ults being disabled in high level lobbies for final circle. I could also see this being implemented in ranked.

    But I don’t like the idea of shifting the balance of abilities overall because to me that’s part of what makes characters unique and why I love this game.

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  6. Bro these guys hate lifeline so much lol how many more nerfs will she see? Removed fast heals, remove fast res, low profile, D.O.C drone dying in the storm, her new res being able to be cancelled by throwables or shooting the drone, can no longer move D.O.C drone around whilst healing, slowest Ult in the game when Loba's exists & comes back 4 times before her one care package?

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  7. if a legend is bad and can't be buffed directly on his habilities, then he needs a rework

    If Revenant can't be buffed because he can easily become overpowered, then there is no way balancing him. His passive is almost useless, his tactical is bad and boring and also his ultimate. Every time Revenant gets totem value is in a situation where he would not need the totem. And also, the totem only usefulnes is interrupting your push while everything is going right. He needs new habilities and he's my favorite legend in the game but he's just SO TRASH EVER SINCE HE LAUNCHED. C'MON RESPAWN, WHY IS IT TAKING YOU SO LONG TO FIX REVENANT.

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  8. I feel like taking the use of ultimates out of final circle will be enough nerf for Caustic… and they just need to remove Loba’s slow down on bracelet; her bracelet wouldn’t be bad at all if I could at least slide into cover

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  9. Change for lifeline

    Lifeline's tactical should be reduced a 15 second cool down.
    When lifeline revives someone it will use her tactical, and if it's not charged she will revive people normally but with fast res.
    also something i think might be good but not necessary is that reviving a player with lifeline (not her drone) will give them 50 hp so you have more insensitive to revive them by hand in a gun fight

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  10. I feel like revenants totem shouldn’t be able to be used by enemy players. Since they do have this in the game, i feel like the revenant player should be able to break, or exit the death totem at will.

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  11. I played revenant a lot for 2 or 3 seasons. His kid felt great but also a bit weird. Not sure how to deacribe it. I used his tac for noices to pick up downed mates because the sound of the tac was louder than the pickinh up and you can barrly see throw it. Worked a lot of times. And his ulti felt sort of stupid in some szenarios.
    I was thinking about switching the abilities. Some sort of his tac gets his ulti but just for himself and his ulti will be the silencer but not the balls. More of a big aoe effect such as crypto ulti. So he is more of a fight prepare tool and not a first attempt and second attempt charakter. The sinerg, is there. He uses his tac to have a safe get out again walks in and silences a team for like 10 seconds. Not 20 seconda like right now.

    And for lifeline. I hate her new passiv its ridiciulous. I would like to see something like, her passiv will just get on her tac but with her tac still be like that. What that means. She has to use her tac to get someone up but can also heal the other mates which are not knocked. Now her pick up is bound to an area, because you can move doc and it has a cd on it. And her new passiv man what ever they come up with. I would like zo see the old passiv buz more like on small meds, such as siringes and cells not on the big things

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  12. Every team me and my squad fight that has a bloodhound, they always win and kill us just because they have a bloodhound and when we go bloodhound we win most fights so i think he needs a nerf

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