Are Champions Too Overloaded? | League of Legends



Continuing on with the next episode of my miniseries about champion design, we’re gonna be talking about whether or not champions are becoming overloaded in League of Legends!

League of Legends Discussion Playlist: https://bit.ly/3dzJuUZ

Support me on Patreon! https://bit.ly/3iy5pvu
Donate to the channel! https://bit.ly/36TpIQP

~Contact Links~
Discord: https://bit.ly/33M2iev
Twitter: https://bit.ly/3kv7CZU
Twitch: https://bit.ly/2XNes31
Candle.gg: https://bit.ly/3ndfU9r
Email: [email protected] (Business inquiries only)

Graphics provided by: https://tofugraphics.carbonmade.com/

#LoL #Champions #Overloaded

Source

47 thoughts on “Are Champions Too Overloaded? | League of Legends”

  1. Men, I've just discovered your channel and I have to say that your monologues are really OP. It's like a scientific dissemination and really love it. Great to see this quality content.
    Cheers from Argentina!

    Reply
  2. I'd argue Sett and Garen are the similar ones. AD juggernauts who can viably build full tank, damage, attack speed or mixed. A passive that gives regen, Q that gives movement speed and an auto reset, a W shield that increases in power the more you fight, and a big damage ult that synergizes with your opponent's max HP.

    Reply
  3. You mentioned that, one reason new heroes tend to be overloaded is because they need to feel unique compared to older ones. That I agree one, the last thing we need is 4 versions of Jax or Teemo. But this is happening because they've been trying too hard to make characters unique for a long time now. Over time, champs started seeing more and more features added. It's what has lead us to this point. Not only that, but the design team seems stuck on the idea that a champion requires 1 passive, 3 basic abilities and 1 ultimate (though I believe Aphelios has broken from this pattern, it's about time).
    I'm not sure if you've looked at other Moba games like Heroes of the Storm or Dota2, but I highly recommend seeing what their heroes do. They may not have as many heroes as League, but I don't believe that's much of an excuse.
    Another problem I see is that champions are almost too combo oriented. In another video you mention that Malzahar doesn't have much in the way of combo potential, for him it's mostly E, W, Q, R. I think that way of design is perfectly fine, as long as the abilities feel like they fit the character they're creating.

    Reply
  4. riot just doesn't care as long as people buy skins and eternals (which is a bad joke to ask for money for this)
    balance is terrible
    design gets stupid
    client is garbage
    and riot are hypocrits

    they never test, they probably are not even playing their own game and thus we get champions that are maybe fun to play but not fun to play against at all.
    Winning now feels bland while losing feels terrible and people get more toxic because of this.

    Back then when keystones were introduced, people hated them and then we got runes reforged…
    Now we got mythic items and i worry about what crap comes next.

    Reply
  5. One of the worrying issues that I have always think about LoL is the oversaturation (not sure it's the correct word) of champs. I know this issue is not exactly unique to LoL since almost all MoBA has this issue. With the abundance of champs, and more to come in the future, it is guaranteed that some would become obsolete, not like there aren't already. I wonder how Riot will deal with this because even if they tweaked the numbers of the older champs, those with lots of gimmicks and capability will end up outshining and outplaying them anyway, making older champs less tempting to play. I hope you can make a video addressing this issue one day and maybe a possible solution at that too.

    Reply
  6. Another problem that is at stake here is the frenesy of novelty that is taking over riot, like their goal is to release 6 champions per year, plus reworks ! This is a lot of work and having only two months to conceive, develop, finish and balance a champion is ridiculously short. Plus, the real issue is that the more you release things, the more creative you have to get in order to keep the players hook. And by releasing a champ at an outrageous speed, they're just forcing themselves to innovate more and more, without letting themselves enough time to think twice about those innovations.

    Reply
  7. After 12 years, I still play LOL… and already love it… but as a veteran player from open-beta… I miss the "old" LOL and I would love to have a Retro-Game-Mode or Spin-Off… 🙂

    Reply
  8. I actually don't agree. You don't need to overload new champions to make them distinct or interesting. A simple kit can still be fun to use and fair to play against–hell, Yasuo's kit is actually pretty simple, and he is both distinct and not overpowered. By contrast, Aphelios has such an overloaded kit that you could make his stats really weak and the bulk of players would still have little idea what Aphelios is actually capable of. The ideal champion kit is relatively simple to understand, but rewards getting more skilled and creative with it; Twisted Fate is a great example of this. Thresh is another great example–his kit is pretty easy to understand, but it still allows for a lot of skill expression and flexibility without being oppressive or overpowered (Thresh's damage output is not good, he can't burst down even squishy champions, his CC is either dodgeable, single target, or both–and with hefty cooldowns–and almost all of his capabilities are pretty dependent on being done at the right times and having teammates exploit them correctly.

    Reply
  9. I think that riot should fix up the old champs and finish all their major reworks before pumping out new characters at this point, we have so many and each new one is either a monster or underpowered, there are so many champs that need VGUs maybe drop it to one or 2 new champs a year and focus on reworks? that seems like a fair trade to me.

    Reply
  10. Vars you have the same interests as me and it’s kind of awesome! I love the yugioh, pokemon and smash references as I used to play all of those competitively! Great vid and keep it up man!

    Reply
  11. I dont mind interresting unconventional designs, but I really dislike when they extremly mix classes like for example: KaiSa (dps ADC + Assassin), Samira (ADC + Fighter + Assassin), Senna (ADC + Enchanter), Qiyana (Assassin + Tank utility), Yone (DPS fighter + Assassin), Current Galio (Mage, Tank, Assassin). Why do I dislike it? Well, bcoz for whatever reason they are not designing them to have main class + second class, but its more like all aspects are equal.

    Reply
  12. I don’t mind the overloaded stuff too much, sure they could chill a little, but the problem for me is how many new champs are added a year with the old champs remaining stat-sticks. I would much rather see them adjust the old champs and maybe 1-2 new champs a year TOPS.

    Reply
  13. I think it would be fine if older Champs would get up to par with newer released Champs.

    Wild Rift has a good start with some of the old Champs being straight up an upgrade that shows skill level without changing the identity of a Champ. Like Vi for example. She has her passive on her W as an active Shield which shows some skill expression when used appropriately instead of having it on passive CD. Wukong has multiple decreased damage on E when it targets only 1 showing that he is a disciple of Master Yi. Ashe's movable R plus her Q being able to chose between 2 through 6 stacks.

    Things like this will make it where older Champs are more up to date and can compete I believe.

    Reply
  14. It’s depend on perspective..

    One would say: The new champ is power creep, give loves to old champ.

    And the other would say: The meta is shifting, we must be flexible.

    Reply
  15. This "feature creep" you keep trying to coin is just power creep you've picked a different name for. Just because damage numbers don't go up doesn't mean it isn't power creep. "Power" is more than just damage numbers. Them being able to do 100 different things to older champions 20, is power creep

    Reply
  16. It’s not bad for champions to be overloaded if every champion is overloaded. The old champs need the Munro treatment. Give all of them a stronger, more cohesive, more versatile kit and a vgu update and no one will complain about Yone anymore

    Reply
  17. I'm a relatively new league player but a long time magic the gathering player. Mtg had a massive power level upswing between 2019-2020, players complained, formats were ruined and a lot of bans had to be made, thankfully they have listened to our complaints and feedback and now in 2021 power level has come down to a much better and fun power level.

    Riot doesn't listen to its players and doesnt need to. Which is what worries me about the future of league

    Reply
  18. I'm here after the Akshan reveal… That champion kinda nullifies all of your closing remarks sadly. Doesn't seem Riot learned to "tastefully" implement seemingly overloaded kits. He just has everything.

    Reply
  19. This guy pulls too many punches trying to not burn any possible bridges. High quality videos but they way he tries WAY TOO HARD to not be bad to dady riot is way to annoying for me.

    gj regardless

    Reply
  20. They could add new maps quite well. For example, a smaller map, maybe make it a3v3 map. Possibly a spider boss much like baron. They could even base it on the shadow isles

    Reply
  21. Of course a game WANTS power creep. They are artists and they want their most recent work, their best work sometimes, showcased. It’s the new stuff that attracted to me only recently.

    Reply
  22. I think Sett is pretty old school in terms of design. Heck, even Lillia. I'd like to see more of them sprinkled in with the crazy new ideas they come up with. I'm fine with how things are going in terms of new champs

    Reply

Leave a Comment