Are There Taboo Topics for Videogames? | Critical Thought, Game Design Talk, Six Days in Fallujah



The recent controversy surrounding the game Six Days in Fallujah frames today’s critical thought and discussing if there are some things too mature, too topical, or too polarized for videogames to cover.
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6 thoughts on “Are There Taboo Topics for Videogames? | Critical Thought, Game Design Talk, Six Days in Fallujah”

  1. Movies are able to tell a story in a more linear way but that creates friction in our medium because you want to give the player control. There are plenty of linear games but I personally feel like that’s a very limited use of the medium. Mechanics design and ludonarrative design needs to develop and evolve in order to make a game like that where you can tell the story in a non linear way that allows the player to participate in an exciting and engaging way that is intriguing mechanically and intelligently documents the events of what took place. When dealing with past or present events where real people were killed in acts of war, terrorism, political violence etc it can’t just be a game about shooting bad guys. They were real people with families

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