The recent controversy surrounding the game Six Days in Fallujah frames today’s critical thought and discussing if there are some things too mature, too topical, or too polarized for videogames to cover.
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The WW2 games were very smart in not mentioning politics at all and making it "team based".
plague inc is literaly about building a bioweapon and trying to wipe out as many people as possible, so that line is hard to cross
and there have been games and movies about titanic, no one complains about that
but I can see a few topics you should avoid
like maybe not make a game about a real disaster a week after said disaster happens
Movies are able to tell a story in a more linear way but that creates friction in our medium because you want to give the player control. There are plenty of linear games but I personally feel like that’s a very limited use of the medium. Mechanics design and ludonarrative design needs to develop and evolve in order to make a game like that where you can tell the story in a non linear way that allows the player to participate in an exciting and engaging way that is intriguing mechanically and intelligently documents the events of what took place. When dealing with past or present events where real people were killed in acts of war, terrorism, political violence etc it can’t just be a game about shooting bad guys. They were real people with families