Are you struggling with survivability post patch | Outriders



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Are you struggling with survivability post patch | Outriders
Join me as we discuss current situation in game after the patch from Friday. Let’s look at some mods that can potentially help.

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38 thoughts on “Are you struggling with survivability post patch | Outriders”

  1. In your testing, did you find that stacking all the armor mods actually resisted BEYOND the armor physical mitigation cap? It just seems that by the wording, they shouldn't work beyond the ~67% physical damage mitigation cap. Fuckin cheers, man.

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  2. Something you can learn today. using melee attach charge you circle of power . i don't know if is a bug but using melee it count like a skill . so you can have it all the time with techo

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  3. I think the best survivability mod isn't even about armor…..Ice Trap has saved me from dying more than any of these mods that build up armor by freezing the enemies close to me long enough for me to get a kill and restore my health. That's a great survivability mod imo.

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  4. I'm running as a Devastator, trying to upgrade all my armor at moment. Once I'm done I'll look for issues. I've cleared (gold) Arcways CT15 with under level armor, guns at 50, bottom tree. Taking my time to perfect and farm for some missing items.

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  5. Hey! Found you recently (i subbed for your constructive breakdown of things and topics you cover in this game, keep it up!), and have to confirm that from anomaly trickster i am now firepower, but also looking to spread more in the midle class tree. It's crazy… I just touched ct14 (only got bronze a couple of times and the the patch came), but now, even though I melt most of the enemies in ct 12,13,i can't barley pull out silver solo :((

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  6. Heres the problem – the mods I need can only be obtained by doing high level CT. I can’t do high level CT because I need the mods. The monster hunt’s lego pool is extremely limited and doesn’t have the mods I need and unfortunately Tiago”s inventory really sucked for me and it never refreshes. I have yet to get a lego from any CT so far. So I’m stuck with no way to progress.

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  7. Do you have think about create a discord channel where your subs can create parties to play Outriders toghether? it will be nice xd
    Or a Livestream in your channel helping subs in endgame…just a thought xd

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  8. Endgame is definetly broken. And CT 9-12 is unbeliavable unfair to solo players. How could you progress if the progress is only possible when you have to do under time pressure? Take the Timer away and completion Would be fine!

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  9. I came here just to give this a like. Alot of stans are pretending everything is ok with the game and basically alot of its broken right now. pcf better do something fast

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  10. No entiendo nada, algunos dicen que esta bien asi, que era porque es muy facil , otros que es un error del parche. Para mi algo anda mal, esta bien que los NPC hagan daño pero tendria que ser de forma progresiva, en cualquier nivel se nota que hacen mucho daño, salvo que seas devastador o piromante.

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  11. Hey man you should show us your new mod/gear setup since the recent change. I've been using your build for techomancer and have made it to ct15 and can comfortably clear it so thanks so much

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  12. There is nothing you can do. Armor is broken. Someone made a video where he had 1mil armor with 85% physical damage reduction and was still getting one shot on T13's. This game is a huge broken bug.

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  13. So, some of us specifically avoided using Emergency Stance to avoid the bugged gear. The problem I'm having is that Techno life leech has just completely vanished, particularly off of human enemies (leech is marginally okay via beast type enemies.)

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  14. Actually Circle of power is better than I thought, remember that melee is considered a skill, so throw a turret and do two melee attacks and you got 45% resistance free, I think I'll run with mitigation from death and Circle of Power and maybe damage absorber.

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  15. Great video as always.

    I don't know if the current situation with incoming damage is due to an error or not but I built my AP Pyro deliberately staying away from ES knowing it would be fixed eventually and can still get away with running only one damage mitigation mod post patch – damage absorber. Other attributes on gear are AP, status power where ever possible and then a mix of CDR and skill life leech.

    Have noticed I've been taking more damage post patch but so long as something is burning the skill leech keeps me alive through CT15 no issue, both solo and group runs. Left my lobby open yesterday and was hard carrying two others through some CT15s and no issue.

    If nothing is on fire then very squishy, happened once yesterday when I used both heatwaves and thermal bombs on a brood mother who then died leaving nothing on fire and went down to one swipe from a perforo (regular not alpha), so I guess that's the risk of building in the way I have, if I make a mistake and don't have burn on something then I'm basically dead.

    Something seems off on Technomancer though, not getting heals. As I understand it any damage dealt should provide healing. This doesn't seem to be happening so something seems broken there.

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  16. I know what people die by… Strix aimbot toxic, yagaks rift spam, and occasionally you'll get hit through like 6 walls by a lighting strike. Honestly I don't mind the changes, insta hit damage is fine for physical reduction but if resistance is hard to raise they should charge the attack atleast a bit as most of them do.

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  17. The downscaling might be off, I agree with that. But I feel like the new damage reduction is just to make the game as hard as it was supposed to be. We shouldn't be able to beat endgame so easily already. If everyone was dressed in full god roll leggos, speed running ct15s, with a character from each class, people would all be complaining the game was too easy.

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