Artificial STAR POWER ! Dyson Sphere Program Ep. 23 | Z1 Gaming



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Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire.

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26 thoughts on “Artificial STAR POWER ! Dyson Sphere Program Ep. 23 | Z1 Gaming”

  1. Watching this series has made me realize I need to have super magnetic rings very industrialized before I progress further. I just unlocked orbital collectors and I think I'll stay here for a while and make things more efficient

    Reply
  2. The ray recievers doesnt need to be spread apart so thats a lot of waste of real estate. The overlap makes no difference. The only thing affecting generation is the continous uptime and signal strength. The total energy from swarm/spehere is split equally between all recivers. With different uptime and signal is why they might fluctuate differently between each other.

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  3. Z1 are you sure you arent producing more rockets than your launchpads can handle? looks like you should build more launchpads and use splitters to feed them perfectly to the so each launchpad gets exactly 5 rockets a minute(split each assembler output in 3(15/3=5 a min))

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  4. 10:24 why you Made this gross looking stuff? You weren't supposed to,then why?

    (also the anti matter fuel rod packs a punch bc 1 teaspoon of anti sugar+sugar=destruction of manhattan bc 2M=2E and a atom is just made with lots of energy bc e=m so thats why one antimatter rod have WAY more energy than your mecha core can store)

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  5. After completion they should task you with creating sentient life and reintroduce humans to the galaxy. Use them to explore more stuff but give them special abilities because you can modify their dna structre before creation.

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