6-way lightmap Unity Smoke Lighting
Reverse engineer from Smoke Lighting and texture re-usability in Skull & Bones https://realtimevfx.com/t/smoke-lighting-and-texture-re-usability-in-skull-bones/5339 Source
Reverse engineer from Smoke Lighting and texture re-usability in Skull & Bones https://realtimevfx.com/t/smoke-lighting-and-texture-re-usability-in-skull-bones/5339 Source