Automating The Food Supply In Medieval Dynasty Part 9



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Sneaky Snitch Kevin MacLeod (incompetech.com)
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29 thoughts on “Automating The Food Supply In Medieval Dynasty Part 9”

  1. Thank you so much for the support on this series. The game has a lot of potential and I am looking forward to see where it is going from here. We are checking out the tavern in this episode and also hire our future wife into our settlement and no, I don't like how Herald looks at her 🙂

    Talk Medieval Dynasty and share your screenshots and experiences on discord: https://discord.com/invite/ctkeME6

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  2. I wonder if you need a dummy egg for the hen house. I know if we had a poor layer, we'd put a 'nest' egg down and they would get busy making a clutch. Also adding additional hens to the coop would increase production (In case we harvested to many during winter). Or it could just be an early access glitch, who knows. Thank you for the update and have a champion day.

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  3. The stats for houses are not incorrect. When it says it has room for 4 people, it means 2 adults and up to 2 children. The Double bed in the house(s) is the place that adults sleep, and the single beds are where children sleep. This having been said, the Simple Small House, which can fit 3 people is capable of having 2 adults assigned + up to 1 child. The Simple House can fit 4 people (2 adults plus up to 2 children). The House (tier 3 one) can also have 4 total consisting of 2 adults and 2 children. The House (tier 3) does not have a larger capacity, but since it is a tier 3 building, it has more durability and provides more mood than the lower tier.

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  4. I can't resist. Something about hearing a man with a German accent talking about building "worker houses" to "breed better children". I can make this joke, because my family is German, and both of my children were born in Germany. I actually replayed that segment to make sure I heard you right. lol

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  5. This is what I read on housing: So one mistake to avoid. housing tier 2. when you build new houses and delete the old tier 1 houses… say you have 3 worker houses. 6 workers. when you do this each worker will demand a male/female roommate, otherwise they will be homeless. So 2 male, 4 female you'll need 4 houses instead of 3. unless you fire a female.

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  6. The starting max level of workers seem to be depend on what you dynasty is, at 7500 dynasty level 6 workers are super common level 7 are also out there and i have even seen one level 8 sadly it was in diplomacy which as far as i can tell is pointless for workers.

    Workers seem to gain 1 level per 2 years spent doing a job, not sure if it has to be at the same station or just same category of job but they do gain levels.

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  7. Instead of workers houses for single workers, maybe have a boarding house that could house say 4 unmarried NPCs, then as regular houses are built there would be a percentage chance per season that a couple could get married and move into it?

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