AZIR IS COMING BACK TO THE META! | League of Legends



We’re watching Febiven today, an Ex Pro who played for teams like Fnatic, C9 etc. Azir is one of leagues hardest champions but in the hand of a good player he can become terrifying so the idea of him coming back to the META is quite scary. Like, Comment & Subscribe! League of Legends Azir Mid Gameplay.

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AZIR IS COMING BACK TO THE META! | League of Legends

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22 thoughts on “AZIR IS COMING BACK TO THE META! | League of Legends”

  1. The change will affect top when it comes to wave control, but I like the change. I think in a way it will show personal skill more because you can’t just “I’m losing lane I’ll just sneaky tp on a bot gank and get back in the game” before 14 min.

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  2. 13:44 "Even though it's the poke build, it still does decent damage because that's just the way of League of Legends nowadays." Not taking into account the fact that the Azir is 2 full levels up (A second point in his ultimate, mind you. Which increases the damage) and is a full item up on the Orianna. It might be a bit more damage than a "poke" build should do, but he should still do a lot of damage with the item and level gap between him and his opponent.
    20:24 "Kha'zix had a rough game, but can still one-shot a Jhin. He can always one-shot a Jhin." I would hope that an 8 kill Kha'zix (or any assassin with 8 kills, for that matter) can kill an adc with no resistances who has no summoners and no Galeforce. Kha is roughly 1K gold ahead in effective items (both had two items, but Kha had components for his third item where Jhin did not.)
    All in all though. The Azir played really well, it just seemed like he tended to die for his team in the later stages of this game. If the game lasted longer than 23ish minutes, his damage would go up by a lot. The range and the items would easily allow Azir to do a ton of poke damage as well as consistent dps. Nashor's is scary on him…

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  3. Im spamming Azir all preseason long. So far after 51 games I have a 61% WR in D4 (Azir gave me the climb to Diamond). PS: Those are my first Azir games (gonna ignore some random single games from the past seasons). He feels really good right now. Something that I learned during those 51 games is that if u play extremly aggressive people get really scared.

    My runes: First Strike / Stopwatch / Cookies / Approach Velocity + Presence of Mind / Legend Alacrity
    My build: Liandrys (every game) and then pretty much every single mage item, but I dont build Nashors. If the enemy has AP champs (like Ekko, Diana, tanks like Maokai etc) that want to hop on top of u I build Abyssal Mask (this item is broken btw on AP champs if u combine it with an HP heavy build – when u read the description u will know why I build it on Azir. Free magic pen combined with insane tankiness.

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  4. Absolutely love your videos
    I also really like Azir as a champ and am wanting to pick him up as a main, but he does seem really weak, and without arcane comet as a Keystone, he just gets bullied out of lane too much I find. Also I'm pretty happy about the TP changes, especially as a current TF main 🙂

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  5. I found that Azir's Sun Disc turret is very underwhelming and it is too situational.

    Any suggestions how to make it better or get of it with new one?

    My suggestion is to get rid of it and replace it with a Stats passive called, Disc Conversion.

    It has the following effects:

    -Convert any bonus AD to AP instead

    -Convert Critical Chance to Abilities Haste (Ex. 10% crit chance >>> 10 ability haste)

    -Convert Lifesteal to Omnivamp, but it lose 20% of it effectiveness (Ex. 10% Lifesteal >>> 8% Omnivamp)

    I have always see Azir as a mage marksman. Why not just allow him tab into some of marksmans' item. It will help Azir to build some attack speed without the backlash of item being AD only.

    Once again, this is just a suggestion, and an idea, for a discussion. If you have better ideas on Azir's passive, please comment.

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