Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv
The Cyberpunk 2077 release was a disaster. What were the roots of this failure? Why did this very high-profile software project go so badly wrong and how could …
Source
Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv
The Cyberpunk 2077 release was a disaster. What were the roots of this failure? Why did this very high-profile software project go so badly wrong and how could …
Source
I suspect many of their senior engineers left after the witcher 3 hence they were stuck with the new comers/not so experienced programmers…
Great topic! Not too many people are talking about CP2077 from a professional point of view. As a PMP and Senior Product Manager with past experience as an engineer, tech program manger, and marketer, I thought the release was too ambitious but assumed CDPR took the obvious risks into consideration. I’ve had similar problems with very public multi-platform releases, but pushed to limit scope, implement feature flagging, and prep for fast follows in post release sprints. The game was in development for a long time, and they had too many pressures to release something now. I played the game on PS4 Pro and I enjoy it, so I’m confident that in a year it’ll be perfect.
Time to buy stocks of CDProjektRed!
4:38 it's even worse, the comment in the marketing was " also plays great on Xbox series X and ps5" I implying on the marketing that all versions were good.
In your opinion, Cyberpunk 2077 can be saved by CDPR?
I think that the problem goes beyond the software development itself, who says that the people in CDPR might not had all of this in count in the first place…? they're not a small indie developer startup, they're a MILLION AAA corporation and they've made other titles in the past that, being honest, also suffered of the same problems but not in the same measure as CP 2077… to me it comes more from one very present factor of our modern society and the bosses… and that is GREED… no matter if you hire the best engineers, get and implement the best tools and process, you will always FAIL if you want to rush and make money first…
As you said in the video, Apple didn't announce their products till they get something DONE… of course this has its pros and cons, its pros? you save your reputation, by delivering what you intended in the first place, the cons? you might don't know if the product is gonna sell or the people will like it and that can lead you to lose money… we know that many corporations don't want to lose money, so they 'announce' something first to see how people reacts and there they can have an indicator of whether that product is profitable or not… the problem? they sign the contract with the devil, and in the game industry which is something that increased A LOT during the last years you've got people who's desperate and asks more and more, sometimes not even understanding how these process work, but putting the companies to agree with their demands and keeping their clients 'happy'… the result…? as we all know, CRUNCH, no matter how good engineer you are… you need to spend long times a week, including weekends and holidays in order to finish and deliver something, other factors can come in place, burnout, anxiety, depression, quitting their jobs, hiring and training other engineers, etc, the common environment of any startup basically…
Another bad thing in complement with the second point is the marketing, I just see the marketing of this game as something really disgusting, to the point where they practically RENDER CGI (not only them, but also other companies put this in practice) promising something that 'looks' complete, but it's pure SCAM, the same thing with 'downgrades', they come to a point where they practically hang up themselves and that results in even more anger from the side of the consumers when getting the final product, I'm a gamer with the mindset of "you know what, don't announce, DON'T SAY IT… but take your time, do it, and then come to me and show it…", but of course, not everyone is like that, the same thing that happened with Resident Evil 3 Remake, where Capcom wanted to sell 'something fast' and ended up rushing the game till make it short to the extreme (they reduced the scope) unlike it happened with Resident Evil 2 where they took 5 years to make it… and why? because they ANNOUNCE IT 1 YEAR PRIOR ITS RELEASE… the result? I'm not buying any other Resident Evil game anymore…
Engineers and everyone involved with the product also submit themselves to the pressure of their bosses… 'hey, people are asking for it…', 'we need to get this Done for tomorrow…', 'stop doing that… focus on this…', 'they will sue us…', "if you can't do it, then I will find somebody who can…" etc etc, nobody works and functions like that… the issue with the bugs and the CI/CD, we all know that in an environment like that they wont spend all the time fixing bugs when constant changes come in please, WE ALWAYS prior 'something done first' rather than fixing 'some bugs' and leaving them to the end, either way, you're screwed, because it's not a matter of bug-solving, it's a matter of DON'T ANNOUNCE SOMETHING YOU DON'T HAVE YET…
Companies like Rockstar, understand this, and see, we don't have GTA VI announced while there's people asking for it… why? because they want to save themselves and their reputation, making a game, a GOOD game takes time, people need to learn to be patient and companies need to learn to not listen to a bunch of desperate people demands only because they want quick money and a game done… everything needs to be done in calm, the world is not going to end if you play the game, grow the f*** up… and this type of pressure doesn't apply only to games industry, it applies to basically all type of industry where you have software involved, it's all about knowing how to properly not compromise yourself nor rushing things faster for profit…
Another thing was that they announced it while they were STILL on development of The Witcher 3, basically you only have 1 STUDIO who can work in a game at a time, and suddenly you say you're gonna make 1 more game while the other is not even finished yet…??? more signs of GREED…
That's IMHO…
This was an interesting, informed, and unbiased take on the business and development side of the company and game… as opposed to the incoherent and repetitive rhetoric being spouted by dozens of gamers and game review channels on YouTube within the last couple of weeks.
And here they were saying to release Witcher 3 game with nex gen features…😆
YouTube recommendations
They'll be Continously Deliver patches for this game in the foreseeable future, so there 😛
7:28 Well, of course not… Not with that kind of attitude!
Cyberpunk wasn't coded for ps5 and xbox series x, it was always intended for ps4 and xbox one, after all it was meant to come out in april of this year i believe, which is long before next gen consoles where even announced. If anything they probably mostly focused on the pc version, hoping they could do could do a quick port to any console.
I can imagine that testing the interconnected story paths would've sucked up a lot of time. Also, if you compare the finished product to what was seen in the gameplay demo from e3 2018, they fully redesigned night city. In addition, trying to launch the game on 9 different platforms was a mistake, they should've relegated some to post-launch
SETBACK> KILLED I have 129 hours recorded on Cyberpunk as of now. It definitely didn't kill the game. There's a lot of players especially on PC that are playing it. I've had Skyrim SE crash on me more times then this game. Not to mention the bugs in Skyrim SE are so bad still, and it's still one of the best games of all time. The only real problem I had with Cyberpunk was it took me awhile to get the game started after that it's been pretty smooth. Sure Cyberpunk had set backs. A lot of games do upon release.
Seedy projekt
Bad Engineering is basically what has ruined software IN GENERAL today. It's a common symptom of software development since at least the last 10 years or so. Program code gets clogged up with useless crap and un-optimized functions that consume MORE and MORE CPU resources and RAM than they should. Developers KNOW about this but don't give a damn about optimization. Have you EVER imagined you would have to have at least 32GB RAM and oktacore GPU just to handle a webbrowser and websites properly? This is the reality now. Having a lightweight system for just webbrowsing has become wishful thinking thanks to the terrible software design of most applications that demand more than they need… to force you to upgrade your hardware -_- Even on Linux i see this having become the norm now. Webbrowsers and Game Clients like Steam are INSANE in their RAM and CPU demand. Even in idle mode…
Somehow you made it on the YouTube recommended algorithm, but good video! I’m an hardware engineer, know a little about software as well.
This is what happens when your company is run from a business standpoint (care about profits more than quality). Business people see shiny things and want it where as an engineer sees the shiny thing but knows he can’t obtain it and stay on track. Upper management had to have seen features here and there and thought “If this game is going to be massive I want this and this in there as well”, not knowing that their team is being given more work than they can handle. The management let their whole team down and the Devs paid the price for it.
Have they blamed it on COVID-19 lol..flippen lol
It’s just a bad game
Are we really just going to continue pretending that this isn't them getting Keanu in 2018 and having to rework everything after the first act to add him in?
The world is empty, the npcs boring. And the missions rote. What a shame they ruined the IP’s good name with this. Still, it’s more fun than the witcher.