Balance Nightmares: The Most BROKEN Champions (Literally) | League of Legends



Players love throwing around the term “broken” to describe a champion that is too strong or unfair to play against. But what about the ACTUAL broken champions, the ones that genuinely seem to never get to a healthy spot? Today I want to talk about Balance Nightmares in league of Legends.

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37 thoughts on “Balance Nightmares: The Most BROKEN Champions (Literally) | League of Legends”

  1. Irelia is super broken, because Q is just a farming machine with no cooldown, and the moment she gets Blade of the Ruined King, she can 1v5 aaaaany situation… One item and she becomes pretty much invulnerable

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  2. Ye these Champs like Irelia, Yone, Akali are doing so bad. Until you meet someone who actually knows how to play them (except irelia you need 0 skill to play that) and you get completely stomped without any chance. Was playing aatrox against yone top. Ye i got completely destroyed. Did my full combo on him. He lost half hp. And legit healed to full while doing his and just oneshot me its just completely stupid. Like its too much Riot. A champion shouldnt have. Dashes,True Damage,mini Zed ult, 2 Knockups,mixed damage,shields,cleave thats too much.
    What sense does it make to play poke champs like Jayce top or doing small trades if irelia q´s 3 times and is back to full hp. The suddenly e me and im dead doesnt matter who i am im just getting completely destroyed without any counterplay.
    As an example of how to fix these chamos: Just delete them honestly the 99% of the playerbase will thank Riot for that

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  3. not really sure about this, my friend loves to play azir sometimes, and not a single game when he plays azir he aint rant about azir ult bug, there are a few moments when he ult but the enemy arent knocked up, seems riot really hate azir

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  4. I think the problem with irelia is that she does alot of damage and she can tank alot of damage like as an adc its not worth it to aa irelia she just heals it all back you literally do net 0 damage even if you have 600 ad. Irelia can drop to 10% hp q a whole wave of minons and be back up to 100% hp its kinda bs

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  5. the biggest frustration is vayne top if you play a melee champion with little or few cloose gaps
    – she will outscale you
    – she makes you unable to lasthit
    – she pokes you so you will maybe lose even XP
    – she has better teamfight presence (especially with tanks/enchanter in her team)
    – your jungler has to literally camp her (but sometimes is unable to because he doesnt know better OR the vayne has insanely good map awareness)
    – she can out duel you in a side lane easily with R invis, bonus AD, knockback/stun, % true damage, mobility

    yes you can say vayne maybe needs skill, but once u have the skill it is "Frustrating" because it has no counterplay if you are good at her.
    And when a champion is unbeatable once played perfectly (like scripting levels) the champion is broken period.
    i dont care how skillful a champion is, it needs a weakness, and in top lane i can tell you, no ranged champion (cuz she has better all in and range herself) no ap burst champion (she will buy mercs + wits end) no juggernaut (literally no chance as to outrange knockback and % damage) and no melee carry can keep up with her.

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  6. at least ryze suffers from low range … but his early game, mid game, late game is just too even in level and that level my friend is annoyingly high, literally only weakness is range and range alone.

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  7. akali doesn't need 50% win rate because she is so hard but once you are good you are rewarded with the ability to do wathever you want as long as you are good enough same with all the hardcore champ they shouldn't have 50% winrate because they are this hard to play but once you play them at a good level you are a monster

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  8. I think they should just make it so irelia q doesn't just refund the entire cool down when killing minions, maybe just half the cool down, but idk, I'm not a game designer

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