Baldur's Gate 3 – 15 Reasons Why It May Be One of the Biggest RPGs of 2021



There’s been a lot of talk about role-playing games as of late – which ones will be the biggest, most epic and feature-packed. With the launch of Baldur’s Gate 3 into early access last year and its progress ever since, it’s becoming more and more obvious that Larian Studios has something unique to offer. But how might it be one of the biggest RPGs of the year? Let’s take a look at 15 main reasons.

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33 thoughts on “Baldur's Gate 3 – 15 Reasons Why It May Be One of the Biggest RPGs of 2021”

  1. Ask yourself why you are interested in buying BG3. If you like DnD, Divinity games or Larian as a developer (all respectable reasons), this game will no doubt be very good and you should buy it as a stand alone title.

    If however like me you love the legacy of the original Baldurs Gate 1 and 2 then this game will be a huge disappointment. Before you say anything, no its not because of the new game engine as this is a welcome change and to be expected 20 years after those infinity engine titles nor the fact that it is truer to the rules of turn based tabletop DnD Forgotten Realms.

    1. Firstly and most importantly the immersion and FEEL of BG3 is NOTHING like Baldurs Gate.
    What made Baldurs Gate unique and good was a gritty realistic non linear deep well written story revolving around the evolving Bhaalspawn saga and characters with often unexpected interaction, banter and believable romance variants between party members. The writing, obnoxious characters and variety of encounters made by Larian are just not true to those games. I dislike most of the characters that can join you in Baldurs Gate 3 with obvious woke politics being forced on you once again, polyamorous characters of various pc orientations … barf. The females are comprised of one arrogant dismissive Gythyanki female without a nose resembling skeletor from Masters of the Universe and one human/elf looking one who belittles the "male" player character at every turn which leaves you with no attractive options bar a non-straight vampire who keeps hitting on you and sucking your blood. In other words I do not care at all for the characters which for me is the most important part of an RPG along with the story.

    2. The SETTING.
    BG3 just doesn't compare thus far, yes its early access but Act 1 is the most depressing and limited set of starting areas e.g. Shattered Sanctum, Defiled Temple, a long arid road, wetlands, dank crypt, tunnels, blighted village, ravaged beach, grove etc etc. In BG1 you started in Candle Keep and travelled all around the sword coast multiple Towns, Woods, Mountains, coastline, Mines, Bandit Camps, Fortresses, Ruins and Baldurs Gate City. It was huge and varied. BG2 had most of what was offered in the first game albeit further south on the Faerun map it started with you as a prisoner in Atkatla city later adding an Elven City, spellhold, an underwater realm, a ship and pirate isle, The Underdark with Illithid, Dueregar, Beholder lairs and an entire Drow City, you could manage your own domain depending on class (castle, tower, grove), the demonic plane and climaxes with you being the new god of Murder. It had it all. Once again I know its early access but what is on offer so far is supposedly Wilderness, some Underdark, obviously Baldurs Gate in Act 2 and some
    ending areas in the final Act/s. I believe there are 3 Acts but just based on Act I in early access I am not amused.

    P.S. Real Time With Pause which has already been mentioned by Gamingbolt and many other youtubers. For me it is a footnote but a point to be mentioned nonetheless. Larian chose Turn Based to appease Wizards of the Coast, DnD fans and to hold on the Divinity engine model track record. They could have easily implemented a RTWP option for fans of the originals for continuity but they ignored that part of the fanbase completely. Saying that however, the combat comes secondary for me in an RPG (I do not like Action RPG variants for that reason). Knights of the Old Republic for example had very mediocre combat with RTWP but the story and characters and setting made it one of the best RPGs out there. By taking this option the game combat is sloooow and not in a good way.

    So in summary if you like the idea of Baldurs Gate 3 because it is made by Larian, if you love DnD and want something set in Forgotten Realms with a close representation of the tabletop rules and mechanics, or if you simply want a good stand alone RPG, then get this game. If you however like me, are a real fan of Baldurs Gate 1 and 2 and what made those games unique because of the style of writing, the characters, the variety of locations and quests and even RTWP over Turn Based then DO NOT GET THIS GAME.

    My opinion is that Larian has a very different style of doing things and are not the right studio for Baldurs Gate imho. DnD based games they can do, but not Baldurs Gate, it should have
    been licensed to Owlcat or Obsidian studios.

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  2. "why it MAY be ONE OF the biggest RPGs of *2021*"
    That's the most luke warm, understated title I've ever read. This is a tripple A title and follows, some would say, the best RPG of all times.

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  3. No matter how it ends ( I believe in Larian Studio so, I believe it will end as one of the best and can beat DAO, BG2, DOS2 for me), but already Im rly happy with BG3, I have around 100 hours, finished solo run and co op and Im in love, I would play more but I wanted to resist. I was on good path, but Druid class patch is announced, so welp sorry friends, new run is coming!

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  4. is this game easier to know where to go too do quests ? like does it point you in the right direction and have a good journal to help you track what to do? i had a terrible time with divinity original sin 2 ..regarding the quest log etc.

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  5. ill be more than happy to buy it when it releases, not before then especially at FULL PRICE!
    i now consider all devs to be on probation from here on. we've been screwed too many times ever since "Fable" released years ago. finding a dev that keeps their word today is akin to finding a unicorn.

    please feel free to pre-order. this never erodes a devs incentive to finish in a timely manor with all the promised bells and whistles, especially when they have most of our money up front. just because theres a list a mile long of devs cheating customers is no reason to think more crazy thoughts.

    joking aside, we REALLY do need to make devs earn our money with completed games.

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  6. This game is fucking amazing. I refunded Cyberpunk to get it (and Kingdom Come Deliverance, which is also brilliant, by the way).

    Yes, it has its usual EA quirks. Facial animations are a bit rough still, certain changes from the 5e ruleset don't work tactically in combat (but can still be altered or changed, I don't need pure 5e, just good flow and sound tactical mechanics), and long resting makes the game a bit too easy as you can camp from anywhere and then "teleport" back to where you were with no issue.

    But my god, it's gorgeous. It's a stunning evolution from Divinity Original Sin 2 thanks to the combat changes and the improved visual fidelity leaning more toward photorealism rather than the cartoon aesthetic Larian had in their previous games.

    Above all, there's good communication between the developers and the player base and each patch just improves the game that much more.

    (For those having performance hiccups, if you have more recent hardware, try Vulkan. DX11 was intended for older rigs. As an example, I have a GTX 1070 with a Ryzen 5 2400G and 32 GBs of RAM and I get smooth framerates on Ultra settings using Vulkan)

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  7. So far I have tried three different builds. here is my first impression.
    If you like having a cup of coffee everytime combat happens, then this game is for you!. If you have the ability to strategize on the fly during combat, Play something else. The TBC in BG3 is sooooo, SLOOOOOOOOOOOOW! You can literally take a power nap waiting for turns!

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  8. Turn based combat? One of the biggest reasons I found BGs 1&2 (Icewind Dales 1&2, and Planescape) such great games was because they used the real time Infinity Engine and the action was smooth and required good timing of pause and anticipation of movement. Turn based combat will water this down to just being glorified Chess. I don’t care how great it looks, how many sub classes it has, different faces on the creation suite and so forth, it’s turn based combat, which is very 20th Century rpg. What a shame.

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