Baldur's Gate 3 | Goblin Problems | #5



Baldur’s Gate III is an upcoming role-playing video game that is being developed and published by Larian Studios. It is the third main game in the Baldur’s Gate series, itself based on the Dungeons & Dragons tabletop role-playing system. A partial version of the game was released in early access format for Microsoft Windows, the Stadia streaming service, and MacOS on 6 October 2020.

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16 thoughts on “Baldur's Gate 3 | Goblin Problems | #5”

  1. If you didn't know, you will deal an automatic critical hit against unconcious targets if you melee them. You can set up some big swings in combat by using the sleep spell along your melee characters, especially Sam here who is as classy as always.
    Sleep in 5e is pretty strong at these low levels but seems stronger in Baldur's Gate since you aren't rolling dice to see how many HP you can affect and it is instead a static number based on the spell level.

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  2. 18:20 If Witch Bolt works the same here as it does in D&D then you pretty much wasted it. Once it lands on a target it does continuous guaranteed damage for several turns if you choose to, otherwise the spell is canceled when you cast another spell or move out of range.

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  3. I'm befriending the vampire. I feel like he's just misunderstood. I let him drink my blood in camp.

    SPOILER:
    The first time I let him go on too long just to see what happened and he straight killed me. The second time I won my persuasion check and he stopped before I died. He was happy and thanked me. Now he has a new ability, called vampire bite. It heals him, does damage, and it gives him a buff that's literally called 'Happy' after he bites someone. It gives him an attack buff so he wasn't lying to you, it really does make him fight better. 🙂 I love the character development so far in this game. I'm having a lot of fun. Looking forward to how different Pally's story is from mine.

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  4. i'm not sure you fully understand how wizard's spells work. that first selection of spells on the level up screen is for adding new spells to your spellbook, which you can't cast unless you prepare them. The second spell selection is your prepared spells. It's like in divinity, how you can learn more abilities than you can memorise, but you have to memorise them to be able to use them.

    EDIT: Nevermind, you figured it out as soon as i unpaused the video. I'll just leave this here anyway.

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  5. At roughly the 6:30min mark you are talking about your spells and you didn't understand whether casting them as a higher level increases range or something. I will explain it to you from a DnD perspective.

    If you cast a spell using a higher spell slot it uses up one of your daily lvl 2 spells. BUT, it also increases the effectiveness of that spell. Which means the higher level the spell the harder it is for the enemy to succeed a saving throw vs that spell. Because the roll for it is something like: Spell Level + your intelligence modifier + base 9, something like that. So normally lets say your intelligence modifier is +3, base of 9, spell level of 1. So The monster has to save vs a 13. If he saves he takes half damage, if not, full damage. (Or if it's a save vs Sleep/Hold person or w/e if he saves, it means he doesn't fall asleep or get paralyzed.) If you cast that spell as a lvl 2 spell, it increases the saving throw level by one so now it's a 14 to save or take full damage or sleep or w/e.

    So basically it makes it easier for you to land your spells if you cast them as a higher level. The downside is, obviously you don't get to cast those higher level spells which tend to deal more damage or have stronger effects. Like Witch Bolt that only does 1d12 damage vs Shatter which does 3d8 damage, or Melf's Acid Arrow that does 4d4 damage and an additional 2d4 at the end of their turn. The more dice, the more guaranteed minimum damage. Sometimes it can be a good thing, like say you REALLY want to land Sleep on this guy because he's crazy strong and messing your team up. Or you just want to be able to do it, so you can get a guaranteed critical hit on the guy. Casting it as a higher level increases your likelihood of landing that spell.

    Sorry for so much text, but hopefully if you read this it will help you understand a little better what casting a spell at a higher level means and why it gives you the option of casting it as a lvl 1 or 2 spell. 🙂

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