Baldur's Gate 3 – Let's Play Part 14: Dror Ragzlin



From the creators of Divinity: Original Sin 2 begins the start of a next-generation RPG, set in the world of Dungeons and Dragons. Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power..
Though each of you differ in innumerable ways, one thing binds you all together: a parasite planted in your brains. With it comes mysterious abilities, but also the looming threat of gruesome transformation into a Mind Flayer. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.

Baldur’s Gate 3 is an expansive, cinematic, player-driven RPG based on 5e D&D. It features a rich character creation system where players can create an avatar based on many different D&D races, select their cantrips, skills & abilities, and enter a world where their actions truly define the story.

Baldur’s Gate 3 expands on Larian’s award-winning narrative gameplay both through the advent of cinematic storytelling, and with dice-rolls for key decisions throughout the game, in and out of combat. Dialogue options often have multiple responses, and some responses may require a dice roll to succeed, defined by both luck as well as the attributes of the player character, or circumstances of the situation.

No one play-through will be like another player’s, with a massively branching narrative and meaningful reactions to player actions, and happenings. It features a fluid, high-stakes turn-based combat system incorporating the rules of 5e D&D.

Baldur’s Gate 3 Let’s Play Playlist: https://www.youtube.com/playlist?list=PL7RtZMiaOk8iuYfB76gXZNtKoAAz9M7qT

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21 thoughts on “Baldur's Gate 3 – Let's Play Part 14: Dror Ragzlin”

  1. It looked like Tav was under the Hold Person spell, but as there was no debuff indicator I'm unsure, probably just an annoying ass bug. I can say however, that the Druid can't cast spells while wild-shaped into a bear.

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  2. When you cast hex you should consider the type of saving throw required for your own spells because it gives the enemy disadvantage against those types of rolls. You don't really need to consider the enemy's stats so much.

    For example: poison requires the enemy to pass a constitution saving throw. If you hex: constitution the enemy they will have disadvantage in their save against your poison increasing the likelihood that you will poison them.

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  3. I wish it was real time combat with pause. Other than that the game looks promising, doesn't seem much like Baldur's Gate 3 to me, more like a modern NWN.

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  4. Dude, you disengage from battle WAY TOO much man, and get hit by attacks of Opp far more than you should. Finish who you are fighting before heading off to engage yet another. Now with that said, love watchin' the vids, your game audio is very low so you might consider READING ALOUD your dialog options for us so we know what's being said. Thanks for the entertainment

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