Baldur's Gate 3 – Let's Play Part 6: The Refugee Camp



From the creators of Divinity: Original Sin 2 begins the start of a next-generation RPG, set in the world of Dungeons and Dragons. Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power..
Though each of you differ in innumerable ways, one thing binds you all together: a parasite planted in your brains. With it comes mysterious abilities, but also the looming threat of gruesome transformation into a Mind Flayer. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.

Baldur’s Gate 3 is an expansive, cinematic, player-driven RPG based on 5e D&D. It features a rich character creation system where players can create an avatar based on many different D&D races, select their cantrips, skills & abilities, and enter a world where their actions truly define the story.

Baldur’s Gate 3 expands on Larian’s award-winning narrative gameplay both through the advent of cinematic storytelling, and with dice-rolls for key decisions throughout the game, in and out of combat. Dialogue options often have multiple responses, and some responses may require a dice roll to succeed, defined by both luck as well as the attributes of the player character, or circumstances of the situation.

No one play-through will be like another player’s, with a massively branching narrative and meaningful reactions to player actions, and happenings. It features a fluid, high-stakes turn-based combat system incorporating the rules of 5e D&D.

Baldur’s Gate 3 Let’s Play Playlist: https://www.youtube.com/playlist?list=PL7RtZMiaOk8iuYfB76gXZNtKoAAz9M7qT

#BaldursGate3 #LetsPlay #FightinCowboy

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24 thoughts on “Baldur's Gate 3 – Let's Play Part 6: The Refugee Camp”

  1. Eldritch Knight and Arcane Trickster use INT for spells. Ya boi totally not a vampire also had 9 int. To be fair, Arcane trickster isn't the most damage oriented spellcaster, so if you just get utility spells, it's fine, but if you want damage, or need people to make saving throws, your gonna want some more int. Or maybe load a save and change him to thief.

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  2. Cowboy if u combine the hex ability plus the scorching ray, instead of doing 2d6 for everyone of the 3 rays, u´re going to do 3d6 and the enemy is gonna have disadvantaje triying to dodge, thats a pretty broken mechanic on D&D so, instead of doing from 6 to 36 dmg u´re going to do between 9 to 54 dmg.

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  3. Man, equipment drops aren't bad at all! Very nice!

    Also, as far as why you get attacked when you change targets. In D&D there is something called "Attack of Opportunity" that occurs when you engage one target but then move away from it. Attacks of Opportunity do not always hit but, if you want to avoid them altogether, know that you won't have to experience them as long you do not move away from initial enemy (e.g. more than 5 feet)

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  4. I’d also agree just telling the parents who killed their daughter would’ve been the quick and to the point method. Especially seeing their reaction at the end. Besides it’s not like the mother was gonna fight you. Heck you killed a dwarf women spider what could possibly go wrong.

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  5. Just a note, I know that you have a few of these videos out and this may be something that you've dealt with already, but those gloves are making your attacks worse. Each time you miss, you are getting Bane on you from the gloves. Bane gives you a -1d4 to your attack and saves.

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