Baldur's Gate 3 – Let's Play Part 9: Desire in a Dream



From the creators of Divinity: Original Sin 2 begins the start of a next-generation RPG, set in the world of Dungeons and Dragons. Gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power..
Though each of you differ in innumerable ways, one thing binds you all together: a parasite planted in your brains. With it comes mysterious abilities, but also the looming threat of gruesome transformation into a Mind Flayer. Resist, and turn darkness against itself. Or embrace corruption, and become ultimate evil.

Baldur’s Gate 3 is an expansive, cinematic, player-driven RPG based on 5e D&D. It features a rich character creation system where players can create an avatar based on many different D&D races, select their cantrips, skills & abilities, and enter a world where their actions truly define the story.

Baldur’s Gate 3 expands on Larian’s award-winning narrative gameplay both through the advent of cinematic storytelling, and with dice-rolls for key decisions throughout the game, in and out of combat. Dialogue options often have multiple responses, and some responses may require a dice roll to succeed, defined by both luck as well as the attributes of the player character, or circumstances of the situation.

No one play-through will be like another player’s, with a massively branching narrative and meaningful reactions to player actions, and happenings. It features a fluid, high-stakes turn-based combat system incorporating the rules of 5e D&D.

Baldur’s Gate 3 Let’s Play Playlist: https://www.youtube.com/playlist?list=PL7RtZMiaOk8iuYfB76gXZNtKoAAz9M7qT

#BaldursGate3 #LetsPlay #FightinCowboy

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18 thoughts on “Baldur's Gate 3 – Let's Play Part 9: Desire in a Dream”

  1. There seems to be a massive learning curve for anyone not already familiar with the basics of DnD. Most RPGs, where you're supposed to knock somebody out in a battle, it'll do something like highlight a special function or something. I can appreciate it demanding you actually make sure you try to knock out your target rather than just take their HP to zero, but the fact that it doesn't flag the 'knock out' or some other 'disable' feature is a little bit of a design oversight. Even if it just highlighted the person with a special symbol over their head to keep track of which one you're supposed to conk.

    Edit: also glad to see you gain some psycher powers from the ilithids. (Mindflayers:ilithids as lizardmen:saurian)

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  2. I’m enjoying the game so far but I wish they would’ve been more original with the story and not copy and pasted DOS2’s story: You start off on a ship as a captive. As you try to escape, the ship crashes/sinks and you’re stranded in the wilderness. You meet your party members who were also on the ship with you and you all need to work together to remove the parasite/collar. There’s also some strange godlike like voice/visions telling you you’re a true soul/god woken.

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  3. Haven't seen Morrigan for a while, I knew that chick looked familiar. Changed her accent a bit, grew up a bit. Can't fool me, Shadowheart. Now come to my tent.

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