Baldur's Gate 3 Makes Failure Fun



After playing 20 hours of the early access version of Baldur’s Gate 3, Dave saw something beyond the spells, goblins and dice rolls and that’s how BG3 handles both it’s successes and critical failures when it comes to rolling your virtual dice.

Source

39 thoughts on “Baldur's Gate 3 Makes Failure Fun”

  1. I'm so HAPPY this game is finally in our hands, and I can't wait to talk about it with all of you other RPG nerds <3

    But what do YOU want to see in the world of Baldur's Gate 3 from us at GameSpot? We've got guides and features planned, and at least a year of development to cover, but I want to hear from you too!

    May you enjoy your time in Faerun, and may your dice rolls be fruitful.

    Reply
  2. The idea of failure being another path isn't really that common in games, only game I can recall having that as a solid theme was like Shadow of Mordor. Oftentimes you'll fail either because you screwed up or the game literally gave you no chance of success. For example, also SPOILER for Witcher 3, when you ask Menge where Dandelion is and ask where Djikstra's treasure is, he'll tell you neither and just fight you, there's no way to learn about both. I love the possibility of having so many persuasion options, and all of them having a chance for success and failure, unlike Divinity 2 where you either succeeded or you didn't based on how much persuasion you had.

    Reply
  3. You must have been playing a different game than I did. Failure is not at all fun in BG3, it leads either to a fight or just "you can't do what you wanted to do". The worst offender of this is the Quest with the Necromancy of Thay book where you need to pass 3 WIS saves (10/15/20) in a row to positively end the quest. If you fail one, the book closes permanently and you can't finish the quest. Failing feels so incredibly bad that I solved this with an hour long reload-session.

    Reply
  4. Excellent review about a topic that the game has apparently handled excellently. Now I really want to play this, but I'm still torn over the fact that most of my favorite class options aren't in early access. Dang it. lol

    Reply
  5. I've been making so many different characters. I'm so happy with this game. I can't wait to play past the current wall. I accidentally blew myself up with everyone near Princess Gut's chapel. It was hilarious only Wyll lived. I laughed so hard. xD

    Reply
  6. Strongly Disagree overall. Most of my failures have either just lead to combat, or eliminated the chance of future interaction. I'm definitely good with accepting failed rolls, but most if the time it didn't seem to open up any other paths. I think its fine though. Still love the game.

    Reply
  7. I found one fail state, with the githyanki where I would always lose combat coz I faced them too early, it took me 12 goes of trying to succeed persuasion, combat, then dying, to roll the 12 I needed to skip the combat. But other than that the game is epic!

    Reply
  8. It's not failure I'm concerned about in BG3…it's when a failed roll leads to an entirely inappropriate consequence. Or when no matter what I choose to say/do, no matter whether I fail or succeed rolls, there is only one outcome with a particular NPC. That is just bad design.

    Reply
  9. "If you fail a check you can switch to a new character and create the opportunity to try again" except you can't unless you quicksave and reload because once a check is completed it counts as completed even if you switch to another character. As someone who has played BG3 for almost 100hrs now I am questioning if you really played even the 20hrs of it that you claimed to have played lol

    Reply
  10. What about when combat ends and one of your allies desperately needs aid but instead of that you decide to let em bleed out in the background cause the unavoidable conversation just started and the world isnt paused during it.

    Reply
  11. I despise how a speech check is determined by a fucking dice roll.
    It just means that a character of high speech level can fail a simple persuasion check while the most illiterate, dung eating goblin of a character can pass 'difficult' speech checks.
    Combat, pre-combat and miscellaneous interactions are understandable but a fucking speech check, bro?! Come on! >:(

    Reply
  12. rolling back saves for 20 minutes trying to get a skill check wasnt fun at all and i wish i had my time back after spending 5 hours with this buggy mess. Gunna go play divinity 2 again instead

    Reply
  13. I haven't played early access yet – I do intend to get the final product, though.

    Admittedly, I have mixed feelings about making ability checks an RGN thing from a role-play perspective. I'm currently in a play-through of Pillars of Eternity 2 and I like their system: If you have the stats for it, you succeed. If you don't, you fail. I don't mind failing as long as I know that the failure was due to my low stats and not because of the RNG gods. Because of that, I've never felt the need to reload when a conversation didn't go my way; if I failed, I failed in character.

    Reply
  14. Baldur's Gate 3's dialogue-based checks are the equivalent of a DM having you make a Dexterity check to walk across a room.
    The abstraction of stats into ability is flagrantly overused, and it's awful.

    So, no, Baldur's Gate 3 does not make failure fun: But you might think it does if you're a game journo mouthbreather who knows fuckall about the subject of your core fucking job.

    Reply

Leave a Comment