Batman Arkham Origins Gameplay Walkthrough Part 11 – System Shock



New Gameplay Walkthrough with no commentary of Batman Arkham Origins. Part 11 of the Story for Playstation 3, Xbox 360 and PC in Full HD.

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Batman: Arkham Origins is an action-adventure video game being developed by WB Games Montreal and released by Warner Bros. Interactive Entertainment for the PlayStation 3, Xbox 360, and Wii U. video game consoles, and Microsoft Windows. The game is the third entry in the popular Batman Arkham mythos and serves as a prequel to the two previous games in the series, Batman: Arkham Asylum and Batman: Arkham City. The game was released on October 25, 2013.

Batman: Arkham Origins features an expanded Gotham City and introduces an original prequel storyline set several years before the events of Batman: Arkham Asylum and Batman: Arkham City, the first two critically acclaimed games of the franchise. Taking place before the rise of Gotham City’s most dangerous criminals, the game showcases a young and unrefined Batman as he faces a defining moment in his early career as a crime fighter that sets his path to becoming the Dark Knight. As the story unfolds, players will meet many important characters for the first time and forge key relationships.
Arkham Origins is an open world action-adventure game that incorporates elements of stealth game tactics. Batman can use his cape to glide around Gotham City, and he can use the grapnel gun’s retracting rope to attach to out-of-reach ledges and extend his flight. Some gadgets obtained in previous Arkham games are present at the start of Arkham Origins, while others become available during play. Returning gadgets include: the Cryptographic Sequencer, which is used for hacking security consoles; the Batarang, a throwing weapon; the Batclaw, used for hooking on to surfaces; Smoke Pellets, used for stealthy exits and entries; Explosive Gel, used to create openings in surfaces; the Disruptor, which can remotely disable guns and explosive mines; and the Grapnel Accelerator, an earlier version of the Grapnel Boost. New equipment in Batman’s arsenal include: the Remote Claw, which allows Batman to target two objects and pull them together allowing him to throw enemies into each other or hit them with objects, while tethering two walled-points together creates a tightrope that Batman can traverse; the Shock Gloves, which allow Batman to block electric attacks, instantly disable some enemies and stun shielded ones, and short circuit some objects within the environment; and the Concussion Detonator, capable of stunning large enemy groups.

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