BEST AP TURRET TECHNO FOR CT15 GOLDS! | Technomancer Anomaly Build | Outriders Endgame Guide



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Hey a not Pyro build, crazy! Hope you enjoy this different setup from Blighted Techno, this is a lot of fun and a great playstyle!

#Outriders #Technomancer #Build

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BEST AP TURRET TECHNO FOR CT15 GOLDS! | Technomancer Anomaly Build | Outriders Endgame Guide

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14 thoughts on “BEST AP TURRET TECHNO FOR CT15 GOLDS! | Technomancer Anomaly Build | Outriders Endgame Guide”

  1. Nice build, just put tier3 mod POWER ASSIMILATION. For you who dont know what it does – gives you 11 000 anomaly power for EVERY! 😲 elite present on the battlefield. I say at least 5 elites non stop which is huge. Sometimes even more.

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  2. Ill try an ap build when i have a buncha tier 3 mods. I had a buncha anomoly stuff in my stash but its so easy to find ill just find it again at lvl 50 idrc. I still dont have toxic lead so im farming behemoths to get that to drop. The rng in this game truly is terrible like theirs absolutely no reason why I dont have toxic lead. All the purple pieces of armor ive seen and no toxic lead. Unbelievable

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  3. I’ve been using this build since launch because I find blighted builds very boring. I solo 14s and 15s very easily with mostly silvers and some golds. If you’re better than me, cause I’m kinda bad, or have perfect gear (I have almost perfect but not perfect) you can definitely consistently gold. Or you can just do the easy expeditions like Archways and Stargrave I gold them every time.

    Edit: It’s also worth noting you can easily go bottom tree, middle tree or a mix of both like him. Middle has amazing survivability and vulnerable, bottom just is more damage and less survivability. You have so much leech from the turrets you rarely die. Mostly due to big burst like a Brood Mother because you’re not actually tanky you just heal to full always.

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  4. About time. Technomancer is my main, and I've been looking into ways to maximize the turrets along with freeze capabilities (cuz I kinda suck at shooting and just like to harass enemies with turrets doing the shooting for me, getting around their cover and leaving them exposed). I also like to just run in and AOE freeze with melee, so this is right up my alley. A little surprised to see the Damage Mitigation after melee skill not used here, but that's a typical tradeoff, I guess.

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