BEST Designed Abilities | League of Legends



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With the amazing reception from Badly Designed Abilities, I thought about making a video with a more positive mood to it by talking about some of the BEST designed abilities in League of Legends!

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26 thoughts on “BEST Designed Abilities | League of Legends”

  1. Any part of Zilean's kit can be put in this video, but what I love the most is his ult. It can only revive one, so who do you use it on, the carry or the tank? It forces the player to think on who to apply his ult on because if you revive the tank, you won't have a DPS, if you revive the carry, you won't have a frontline.

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  2. Seraphine's ult fits both criterias since you really need to time and aim it properly for you to actually affect the teamfight. The way it also extends per champion is a great way to follow up on engages even though you're a bit far away. It also has an indicator and travels similarly to Ezreal's ult which is dodgeable, but would take fast reflexes to do so.

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  3. While it does not compete with the better abilities out there, Lucian E is my favorite. It's usually an engage/disengage tool, but it can be used as an auto reset which is good burst. And at 40 cdr it can reset if you dash as the passive is flying.

    So if you're skilled enough you can chain Es while giving out good dps by quickly resetting your autos.

    Lucian W on the other hand…

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  4. I think that zac's Q is also pretty interesting when you chose targets such as using Q on a minion to auto a champion, using the auto part to stun people on wards and such (except illaoi tentacles idk why this specifically doesn't work but to bad), deciding to risk a near guaranteed cc to hit 2 people, the slow is good also to reposition or catch them when you have only one target and finally when you gank botlane, Q the adc and then flash auto the unsuspecting support that is a small bit further.

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  5. Of all the assassins in the game I still love Nocturne's ultimate the most. I feel like assassins don't generally belong on this video as their whole thing is being unfair to fight but Nocturne tells literally everyone he is going to murder someone, and gives him no choice but to dive head first into an enemy or 2 if he wants to actually use it. Aside from its normal use its also a little handy for some utility plays like denying teleports when an important objective is up or just countering Twisted Fate if you take Noc mid.

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  6. Kindred's Lamb Respite. Same reasoning as Tempered Fate. It doesn't just make allies unkillable, it also effect enemies. Just like Tempered Fate, you could end up using it really well and keeping your team alive for longer or end up helping the enemy team stay alive. So many different outcomes with it.

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  7. but how is zac's E is well designed i dont understand
    This fucker fly across 2 screens and oneshot you in tank bulid
    it has low cd at lvl3-5 as well
    fuck zac
    all my homies hate zac >:^(

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  8. Jhin’s abilities are very very up there with excellently designed abilities. From most to least, his Q, his R, his W, and his E. I can’t really ruin the 4 by adding another one so we’ll just leave it at that lol

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  9. I like gragas ult, it can save your team, kill your team, secure an objective, lose an objective, it has a pretty clear indicator and deals a fair amount of dmg unlike lethal tempo yone

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  10. I see the Poppy ult fitting on this list. It has a wide variety of uses because it is both defense for a gank coming and offensive when team fighting. It has two usages, tapping for a short cc and a little damage and long for playing baseball with the enemy team. Also it needs some skill on how to use it since it can always just save the enemy you are hitting from your team

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  11. I bet that Nami felt real good after their play. Flash healing to save an ally is a great feeling. I love doing it on Rakan bc even though it's such a small heal, it's so satisfying when it saves someone

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  12. totally disagree with ashe's hawk shot being an honorable mention. at the press of a button reveal literally anyone and completely counter a jungler's pathing with not much thought behind it kinda annoying.

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