Blackwood PTS Week 1 – Tamest Meta Shakeup? Buffs, Nerfs, Procs & More | The Elder Scrolls Online



Link to NATCH POTES: https://forums.elderscrollsonline.com/en/discussion/570427/pts-patch-notes-v7-0-0

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45 thoughts on “Blackwood PTS Week 1 – Tamest Meta Shakeup? Buffs, Nerfs, Procs & More | The Elder Scrolls Online”

  1. I'm just hoping the new trial doesn't perform like kynes aegis. It's almost unplayable on console after about an hour and a half. That makes hard mode progs having a time limit outside of your control. I'm also hoping they don't go the "bullet sponge" health pool again. Having almost 300 million health doesn't make it more challenging. It's just exhausting.

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  2. Nefas, you say it's dumb to think there is a serious divide between casual players and elitists. Try this experiment: do the undaunted pledges every day for a month, but only with PUGs.

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  3. Notice how this shit company nerfs all the sustain sets so it makes their new expansion sustain set look really good. These development people are such a bunch of money hungry scumbags it's pathetic.

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  4. I hate when I hear you say double ice staves aren’t viable… if you’re a dps, and you can hit 90k+ with double ice staves, and provide a ton of uptime on brittle for your group, why isn’t that viable?

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  5. I hate to comment twice, but… interesting that you are complaining about eso players not wanting to read the patch notes and other things… but, if they did read that stuff, then you’d be out of a job…? You really want that?!

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  6. "Hey Nefas. I never bother reading anything so I came to watch your video but it's so long so skipped watching it too. Can you tell me if Companions know how to read so they can tell me the PTS changes?"

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  7. Yay, yet another trial where the itemisation design team proves they don't have not a single clue of what they're doing.
    Long gone are the glory days of vMoL, where all the sets had a synergy theme and created essentially 2 great sets and 2 not-so-endgame but still quite decent sets for certain scenarios. Long gone are even the days of vHoF and vCR, where you had the ultimate and stacking themes common to most of the sets designed.
    Now we get 3 sets that are completely thematically different from, and in this case won't even compliment, each other. And one that is simply put there so you can farm brainlessly the new trial so their metrics won't show a drop in players attending certain activities. The Major Force one is sadly cool, I hope they won't nerf it to the ground and they just add the duration mechanic tied to the number of ulti consumed, 1 second per 10 ulti while still retaining the 30 seconds cooldown.

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  8. Let's be honest if you use no proc sets you double dipping in defense and offense. Yet using a proc set is only being punish. Its bias asf fuck..thar only proc sets is being punish. AND NOT ANY PLAYSTYLE THAT DOUBLE DIP IN DEFENSE AND OFFENSIVE. fair would be to make damage abilities scaling different then health abilities. No carries across the board. Stop the bias forums fake community bs.

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  9. I hope saxheels champion goes live in its current state, would allow for some skill diversity on the support roles, which would be healthy for the game, instead of all 4 support roles running a warhorn which is boring

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  10. ZOS thinks the crit meta is a problem, and thinks they can fix it by nerfing crit chance. The real problem was and is crit damage is so damn accessible. Ele catalyst – 15% (current pts). Minor force -10%. Major force – 20%. Two crit damage cp nodes giving 10% and 15% (that you can use together right?) Various class passives – mostly 10%. Minor brittle – 10%. Khajiit – 12%. Mundus stone – 17%. Base crit damage – 50%. And i am guessing there are more buffs I dont know about. If these all stack additively I think thats 169% crit damage. There is no other stat in the game that can compete with that. Assuming a 50% crit chance, that is still an 84.5% damage increase over 0% crit chance, so tool tips. Nerfing crit chance like they did just showed how important crit it, so important that interesting builds arent really worth it. Crit is king because crit damage is handed out like freaking candy. And now proc sets are even worse in pve because why build a bunch of weapon/spell dmg to scale up a proc set when you can just build crit and crit damage through the roof.

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