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Intro And Outro Jingle
Sneaky Snitch Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Awesome first
I have plenty of couples living in my village, 4 years now,, and no babies yet. I've been stacking logs and rocks in storage without it disappearing, food despawns for me also.
the workshop is the like a level 0 smith , so useless when you have smith 1
So I learned you can make paths with the wash tubs, build them in a row then destroy them, and it leaves a path.
I had my doubts about your village in the beginning, but it is really coming together.
Does the Type of Houses Increase or decrease the consumption of firewood? Ive about 5h Witz 10people….?
I think it's stupid that it takes stamina to check the workers stats,I hope they fix that.
Kage was saying that there is a bug with NPC crafting multiple items.
eg. NPC uses materials to make 50 arrows but you only get 1.
Historically the main advantage to the crossbow was that it took less training to fire.
Your village is really coming together ! Devs really need to get on that path thing and lighting !
12:55 Crossbows can have release energy equivalent to longbows, though they were usually made for shorter ranges and the small one you have in-game looks a short range cavalry weapon. Their value was in needing a quick training session for a raw recruit vs continuous practice from childhood and in being able to store energy in the weapon rather than the user. This also meant the weapons could be stored centrally until needed, rather than owned by those peasants with their tiresome notions of equality.
Long time no see. Missed you.. hahahahah
Was going to comment about the cross bow but others have explained it better then me haha 😉
Yeah crossbows are definitely a shorter range weapon. More stopping power from the heavier bolts
you were looking for clothes for profit. nobel boots cost 36 leather and sells for 100-105 gold
they tweked the villagers they all start with low stats and as they work for you their stats increase
'i don't wanna hire women because then they'll make babies nonstop and won't work' – you just described corporate life with its push for women getting hired left right and center. you bring them in, they get instantly pregnant and stop working while taking up a seat and turn at the payroll. lol. a resource management game with the simple mechanism of breeding could teach the human resources depts of the world a lot with a few hours of play.
I want an Apothecary and a Merchant – with both shops and skills. The Trader skill could be based on Diplomacy, but an Apothecary would probable need a new skill.
You know it’s been a crazy week when I am behind in this series. I’m just finishing up episode 17.
I’ll be right back. I’ve already kicked the like button in the balls so everything’s fine.
Hey if you can walk you can work, grab a hammer little kid! lol
very good Episode