How the Cold War Weapon Stats Work in Warzone After Integration | What You Should Use After Update



I show several examples for how they integrated the Cold War Weapons into Warzone. I discuss Damage, Bullet Velocity, Recoil, and More.

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0:00 Intro
1:03 Some of the Issues with CW Weapons
2:51 Examples of Differences between CW and WZ Stats (Damage, Bullet Velocity, Recoil, ADS Speed, Drop Shotting)
7:50 Thoughts About their Choices
9:20 Outro

#Warzone
#CODMW
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Top 10 Loadouts & Class Setups in WARZONE After 1.28 Update | Modern Warfare Best Class Setups
Video URL:
https://youtu.be/UEIxhfEZsco

Source

36 thoughts on “How the Cold War Weapon Stats Work in Warzone After Integration | What You Should Use After Update”

  1. I knew something was up with the recoil. But understandable giving there new weapons are on a entirely different engine and warzone is completely different then multiplayer Cold War. But so far the mac10 ,Milano and dmr and krig are the guns im liking so far

    Reply
  2. I knew it would be a disaster. Adding 2 guns a season has been too difficult for them to balance.

    The worst thing (for me) so far is the reload. In MW once your operator has cocked the gun you're good to go and sprint.
    With the CW guns, you have to wait for the gun to be cocked, and then wait till the operator centers the guns on screen again. I keep sprinting too early and having 0 rounds. Very frustrating.

    Sounds minor, but when your muscle memory is to sprint as soon as the animation has finished its the difference between winning and losing a gunfight or a BR. Now you need to memorise which type of gun you're running, MW or CW.

    Reply
  3. I've been trying to play Cold War and yes it's pretty bad but I think the main problem is the weapons. The attachment system, the way they work, they way they look etc has been so rushed, and/or designed by somebody who doesn't know anything about guns and how they look. Infinity Ward did a fantastic job. I feel like Cold War was rushed half way through. The looks of the guns and the camos etc are so terrible. That along with the random wording and stats for attachments… 'increases vehicle damage' – wtf?

    Reply
  4. No I have checked the data as well the submachineguns make it even worse they add a new guns it seems in the cross data for velocity is not even added in new numbers have been put in completely to consist with Warzone not having any bugs

    Reply
  5. This is what happens man when you have marketing lead instead of coding what happens is you have human error problems that will start stacking from season to season that there’s no possible way they can keep track of and then you have these coders that are working hours and trying to get games done and times that are not even possible to get done and right because of the demand for marketing instead of deleting the game and getting it done in the time that it would actually take to get it done right because they don’t want it right they want it to make money

    Reply
  6. I was so excited to see the 20 ish stats for guns in Cold War because of what it would mean for warzone- knowing more about the actual numbers and allowing us to better compare and select favorites. I am disappointed you can’t view any of the stats in the warzone loadout screen. I would love to see things like damage at each particular range for example

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  7. Can anyone explain this? I'll be saving my xm4 and mac-10 mods in my loadout and I just found that there isn't a save a custom mod option below, also found out that I cannot do this in any black ops weapons. I have the f2p warzone only

    Reply
  8. Hey man just wanted to say thank you so much. Im a single dad, and never really played these kind of games. Im awful at them. But, between your vids and Warzone, you've given me a vehicle to spend even more time with my little man. He lives with me and we were already super close, but this is different. I can't explain it. Sorry for the long post but just wanted to say thank you man.

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