Can Stadia Help Preserve Video Games? – SOS SideQuest #10



Some games are lost to the sands of time… On this week’s SideQuest Chris and Richie discuss how Stadia could be used to give new life to gaems locked on obselete platforms.

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8 thoughts on “Can Stadia Help Preserve Video Games? – SOS SideQuest #10”

  1. I couldn't agree more with the sentiment that Stadia could be the go to place for game preservation.

    Services like Steam and EpicGamesStore are not exempt from a potential shutdown either.

    Look at the recent headline where EpicGames was put on the spot by Apple for applying malpractices in business by offering big and small games for free. Games entirely free of any subscription or obligation on the players' end. Supposedly making EpicGames a loss of over four hundred million US dollars

    But here's the ringer, Valve as a company slowed down game development to a crawl with the success of their Steam storefront.
    Why ? Because in capitalism it doesnt make sense for a company to put in more work for little or no change in income, especially if this is not in the short term.

    In my opinion, however harsh this may sound, the shut down of SG&E was inevitable. It would have been far worse if their first game would have flopped and made worse headlines and only then causing SG&E to shutdown.

    Look at Amazon's foray into games, they have back pedalled hard on their arena shooter, canning it only after its first Alpha. And their game changing MMO is in development hell right now due to backlash from the MMO gaming community.

    Granted they are putting in the work to fix it. But in the end will the benefits outweigh the costs?

    That's where Google had the foresight if you ask me.

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  2. I think one interesting point is that with the exception of Steam (debatable), Stadia is the only game distributor that isn't reliant on good hardware sales. We've seen with the likes of Sega, and to a lesser extent Nintendo, one or two dud console launches can really kill a player base and all their IPs.

    In theory, Stadia should be immune to this as there's no hardware requirement. Plus, they don't have the barrier to entry that Steam does with PC gaming which should give it inifinitely more longevity as a platform. I know it's crazy to think of the likes of Sony and Xbox pulling out of hardware development, but if we go back long enough we'd have thought the same about Atari and Sega.

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  3. Also, you might like to listen to the How I Built This Podcast with Nolan Bushnell. It goes into how he created Atari (and later on Chuck E Cheese, which is a little less relevant).

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