Coming Home | Massive Expansion! |Kerbal Space Program | Beyond Home #8



We arrive at Hydrus, and work continues on the Colony at Definitely not Jamestown. Music: Machina by Scott Buckley Solace by Scott Buckley In Dreams by …

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25 thoughts on “Coming Home | Massive Expansion! |Kerbal Space Program | Beyond Home #8”

  1. Fully reusable boosters! (terms and conditions apply)

    edit: Wait, my rescue mission "definitely worked"? Oh no… that means I died… =( Although that does remind me to add on here about USI and hab timers, it's all based off how many open seats are available; once you took away the 3 kerbals and took them out of load distance, it recalculated and with 3 extra seats it added a little bit to the hab timer. Something you can do to get around this could be to set up a loading/unloading bay for Kerbals using the tunnel connector parts if you have Connected Living Spaces, which will let you dock with the base and then move Kerbals over that way. I could setup a mock screenshot for something that might work for this on the discord if you like? Gotta live up to the engineer name after all =^)

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  2. Alright end of the video now. (I cant contain myself and I am not sorry)

    I really like the new launch Vehicle, I think what you need to do with the Boosters Is find a way to shift the weight down, It looks like you are using multiple tanks? maybe set the upper ones to have a higher drain priority? I just notice they are tip happy and normally that means a higher COM, so maybe drain the tanks in the VAB and make minor adjustments?

    I try to avoid tall boy booster recovery just for this fact, I may not have a choice in my game Tbh.

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  3. Cool!
    Though I have to say that the great transition from launching rocket to gravity turning vehicle is getting a bit overused; maybe feature it only once per video?

    Anyways nice base.

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  4. Just discovered your channel. Some proper, good-looking KSP stuff you make! Inspiring stuff. Think you're my new fav channel now. Keep doing what you're doing 🙂

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