We arrive at Hydrus, and work continues on the Colony at Definitely not Jamestown. Music: Machina by Scott Buckley Solace by Scott Buckley In Dreams by …
Fully reusable boosters! (terms and conditions apply)
edit: Wait, my rescue mission "definitely worked"? Oh no… that means I died… =( Although that does remind me to add on here about USI and hab timers, it's all based off how many open seats are available; once you took away the 3 kerbals and took them out of load distance, it recalculated and with 3 extra seats it added a little bit to the hab timer. Something you can do to get around this could be to set up a loading/unloading bay for Kerbals using the tunnel connector parts if you have Connected Living Spaces, which will let you dock with the base and then move Kerbals over that way. I could setup a mock screenshot for something that might work for this on the discord if you like? Gotta live up to the engineer name after all =^)
You got me back into KSP, currently using principia with mostly stock KSP. Found RO way too complicated, but thank you for giving me the option of experiencing it.
Alright end of the video now. (I cant contain myself and I am not sorry)
I really like the new launch Vehicle, I think what you need to do with the Boosters Is find a way to shift the weight down, It looks like you are using multiple tanks? maybe set the upper ones to have a higher drain priority? I just notice they are tip happy and normally that means a higher COM, so maybe drain the tanks in the VAB and make minor adjustments?
I try to avoid tall boy booster recovery just for this fact, I may not have a choice in my game Tbh.
Cool! Though I have to say that the great transition from launching rocket to gravity turning vehicle is getting a bit overused; maybe feature it only once per video?
Just discovered your channel. Some proper, good-looking KSP stuff you make! Inspiring stuff. Think you're my new fav channel now. Keep doing what you're doing 🙂
That's strange how short the hab an home times are on that base. Did you turn the habitat ON? ('Start habitat' on the different habitable parts in-flight menu)?
You just made my christmas much happier!
Carnasa, you are probably the second best youtuber. Second only to Matt Lowne
I don’t celebrate Christmas but, hope you have a great christmas day 😀
WOOOP MY FAVORITE
Fully reusable boosters! (terms and conditions apply)
edit: Wait, my rescue mission "definitely worked"? Oh no… that means I died… =( Although that does remind me to add on here about USI and hab timers, it's all based off how many open seats are available; once you took away the 3 kerbals and took them out of load distance, it recalculated and with 3 extra seats it added a little bit to the hab timer. Something you can do to get around this could be to set up a loading/unloading bay for Kerbals using the tunnel connector parts if you have Connected Living Spaces, which will let you dock with the base and then move Kerbals over that way. I could setup a mock screenshot for something that might work for this on the discord if you like? Gotta live up to the engineer name after all =^)
when do we get a face reveal???
You got me back into KSP, currently using principia with mostly stock KSP. Found RO way too complicated, but thank you for giving me the option of experiencing it.
you got that good big balls heavylift rocket?
What version of KSP?
Merry Christmas from Germany 🙂
38 likes and 0 dislikes show perfect your content is!
So not first this time but still glad to see a new episode!
I love this series and it deserves more views tbh. I would use mods, but it feels weird using them when I can’t do a successful interplanetary mission
a suprise to be sure, but a welcome one
Merry Christmas Carnasa!
Also, which mod is it with the “workshop” and launch pad?
"We didn't lose anymore kerbals…"
yet*
and HEYYYYY I lived… again
why wont you let me die XD
Alright end of the video now. (I cant contain myself and I am not sorry)
I really like the new launch Vehicle, I think what you need to do with the Boosters Is find a way to shift the weight down, It looks like you are using multiple tanks? maybe set the upper ones to have a higher drain priority? I just notice they are tip happy and normally that means a higher COM, so maybe drain the tanks in the VAB and make minor adjustments?
I try to avoid tall boy booster recovery just for this fact, I may not have a choice in my game Tbh.
Cool!
Though I have to say that the great transition from launching rocket to gravity turning vehicle is getting a bit overused; maybe feature it only once per video?
Anyways nice base.
Are you playing in KSP 1.10 or 1.11 with BH
idea: maybe do a armstrong orbital station and add skycranes that can refuel
Just discovered your channel. Some proper, good-looking KSP stuff you make! Inspiring stuff. Think you're my new fav channel now. Keep doing what you're doing 🙂
A surprise to be sure but a welcome one.
Kerbalism requires monopropellant for eva packs
That's strange how short the hab an home times are on that base. Did you turn the habitat ON? ('Start habitat' on the different habitable parts in-flight menu)?
how do i install a ckan mod pack