CONTROL | PS5 – Xbox Series X – PC | Graphics Comparison & FPS



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30 thoughts on “CONTROL | PS5 – Xbox Series X – PC | Graphics Comparison & FPS”

  1. -La resolución de PS5 y Series X es 2560x1440p.
    -El framerate corre mayoritariamente estable en ambas plataformas, aunque algunas más caídas en Series X.
    -Ray-tracing más limitado en consolas con respecto a PC. En algunos reflejos hay menos elementos en PS5 de forma anecdótica. A pesar de ello, es el mejor RT que tenemos actualmente en consolas.
    -El input lag en el modo gráficos es mayor que en las versiones Oldgen. Bastante molesto.
    -Los reflejos sin ray-tracing sufren problemas con el modelo del personaje. Esto no ocurría en las versiones Oldgen.
    -Hay un bug que provoca una desincronización en la animación de la protagonista al correr.
    -La versión de Xbox sigue arrastrando algunos problemas de congelaciones al pausar la partida o acceder al mapa.
    -PS5 tiene un tono demasiado oscuro, lo cual obliga a subir el brillo para obtener un resultado similar a las otras versiones.

    – PS5 and Series X tuns at 2560x1440p.
    – The framerate runs mostly stable on both platforms, although some more drops in Series X.
    – Ray-tracing more limited on consoles compared to PC. In some highlights there are fewer elements on PS5 anecdotally. Despite this, it is the best RT we currently have on consoles.
    – The input lag in graphics mode is higher than in Oldgen versions. Quite annoying.
    – Reflections without ray-tracing suffer from issues with the character model. This did not happen in the Oldgen versions.
    – There is a bug that causes a desynchronization in the animation of the protagonist when running.
    – The Xbox version still has some freezing problems when pausing the game or accessing the map.
    – PS5 has a too dark tone, which forces to increase the brightness to obtain a similar result to the other versions.

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  2. vaya , antiguamente uno podía ver las diferencias entre consolas y era genial , ahora tengo que poner una lupa para ver si una chispa brilla mas o menos que la otra versión -_- … y los fanboy – tu consola corre a 59fps jaja pues la mia a 60 :v

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  3. Ps5 demostrado una ves mas potencia otro juego mas que se ve mejor en ps5 y el mejor rt es el de Spider-Man miles morales campeon que dirán los pilorco serán los kits de desarrollo será abra que esperar todavía mas adelante cual creen que será la excusa

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  4. Чет пиздец какойто. Лесенки дребезжат где сглаживание? Пк победил однозначно причем с отрывом. Это не ps5 это ps4 pro-part2. Надеюсь с выходом unreal engin 5 ситуациа изменится а пока я останусь на ps4 пока Naughty Dog не покажет на что же она способна

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  5. Something is odd on the PS5 version. The picture looks slightly brighter overall than on Series X and PC. As a result some texture details in places look less. I'm not sure what's going on there. The leather chair is a prime example.

    Also some of the reflections on PS5 seem blurrier in places. Overall its nit much difference. But that slightly brighter overall image loses detail in darker areas of textures.

    Also as DirectML super resolution is very nearly here for DX12 GPUS and Series S and X I'd like to see Controll updated on Series Consoles with DMLSR. DLSS on PC gives a significant boost to performance for RT. Be great to see Series X pushed further with DMLSR.

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  6. I was so exicted to play this game since i love quantumbreak and then….the let down! With the puzzles and the outrageous difficulry at times 3 hits and you are dead,that just sucks the fun out of it

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