Control Ultimate Edition on PlayStation 5: The Next Generation Tech Review



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Remedy’s Control is one of our favourite games of 2019 – a state of the art experience that embraces the future of rendering technology, using cutting-edge rasterisation techniques and a superb workout for hardware-accelerated real-time ray tracing. And now the game is coming to next-gen consoles. We’ve had an exclusive look at the final game and we’re excited to share our thoughts with you!

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34 thoughts on “Control Ultimate Edition on PlayStation 5: The Next Generation Tech Review”

  1. Im proud that a Finnish studio like Remedy has pushed physics/graphics in videos games so far. Max Payne 1 and 2 were ground breaking with their funny physics and Control leads us to Ray tracing

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  2. And the best thing is that despite all the destruction effects, lots of particles flying around on the screen, Jesse using her powers while shooting, her enemies shooting at her, etc. etc., the game still doesn't crash every time I breathe wrong like one certain very recent release end of last year. Playing on PC anyway, 6th gen machine at that but still, the point stands. Control is incredibly optimized (kudos to Remedy) and if it can bring all that to PS5 with greater fidelity, all the power to it.

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  3. Watched this whole thing because I was curious about haptic feedback with Dualsense. Does it have it? Seems like the perfect game to. I just started it on Series X but I'm wondering if I should be playing it on PS5 if the haptic feedback is good.

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  4. Our new consoles can do 120hz and ray tracing.

    No – it can do 120hz at ps1 graphics, kind of 60hz in regular games OR ray tracing at 30fps. Aaaah 30fps – will we ever get rid of you?

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  5. So, the "quality" mod actually is 1440p/med-low settings with two type of rt-reflections…. What? And no normal 1440p/high/60? Without RT, old RX 580 with this setting can show 45-50 fps. Well, next-gen, well…

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  6. After playing a bit yesterday I can honestly say the raytracing mode is trash. 60FPS was more satisfying in this case. Later into this gen I would rather have devs focus on quality visuals without raytracing.

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  7. This version is shit. Low resolution on every mode, everything is a blur, and the ray tracing is so lackluster. What a disappintment. Terrible optimization from Remedy. How can they even dare charge additional for this.

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  8. Is the PC version really considered that heavy to run? If you turn on RT, for sure it can be, but my hobo SFF rig with a 1650 +2500 was doing over 48fps most of the time on 1080p near high settings (just GI turned down), and with Freesync that was entirely ok. The core game is of course built around 8th gen CPU power, while RT is the main thing that can make it heavy on a GPU.

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