Controllers: The Most Important Class In The Game | League of Legends



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Finally the last episode of the classes series! It’s been an awesome journey and I’m really happy have gotten through all of them. Glad you guys enjoyed all the episodes as well 🙂 Today we’re gonna be talking about Controllers, and why they are the most important, yet underappreciated class in the entire game.

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41 thoughts on “Controllers: The Most Important Class In The Game | League of Legends”

  1. 6:58 Janna, Soraka, Sona and Lulu are my 4 most played champs, and I freely admit it's because I'm terrible and have to rely on my team to carry me. That said, I at least know when I've done a good job and helped a good team be great or a bad team be slightly less bad. It's tougher to know when I've helped a team that would have just lost become a team that just won, but I guess that's the best thing a support can do.

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  2. Vars: "most people point to jungle diff when they try to think of what was a deciding factor, but I'd say the difference between a good or bad controller is more meaningful"
    Me, a jungle main who constantly gets screwed over because the ally controller didn't do anything to stop the enemy from escaping a gank that I expected to succeed because I thought we could lock them in: "yes"

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  3. I remember when an enemy Blitzrank landed all his Q's on my team (including me). It was the most frustrating and scariest (whenever you see blitz getting ready to hook) match I've witnessed.

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  4. tbh, League really don't have class/lane rigidity unless it's Controllers. You can flex most top, mid and ADCs to the other lanes, and to the jungle if they have AoE that works on monsters.

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  5. a lot of times, a support carries the carry 😀 its like, usually when my adc or anyone else I support gets a multikill they're the ones on stage performing an Oscar worthy play but I'm behind the scenes setting up everything, planning the play, giving them the necessary objects for the play etc :')

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  6. imo its okay for enchanters to flex mid because then they just play like mages but when they go top their sustain and utility make them the most obnoxious of ranged top laners (soraka top popped up a little bit in s9 i believe and it was super cancerous because her q is a heal, a slow and a ms boost with like 700 range and there's very little a melee top laner can do against that because she can also silence you.

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  7. As a former enchanter main (mostly Nami, Sona, Karma) I HATE when people think enchanters are boring and braindead. People always think "fun" comes from being the carry but it's just as fun to set up your own team for success. I one time played Gragas support the first time I played it and I had a Jinx who was super good and I LOVED protecting her and setting her up for success.

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  8. I agree, last week i played janna support and the enemy team had a 15 kill jax at 20 mins, I started maxing q by that time and i never reached my carries ever and he died 7 times in a row. But of course, the jax messed up, it wasnt me constantly staring at the jax to see is q animation so i could stop it :(. Although, because noone notices us when we carry, it feels special when that one autofilled support on your team gives you the thumbs up.

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  9. Me: "Enemy jungler heading up top" *Pings 3 times

    My toplaner: "Ah yes, time to engage"

    Honestly, I don't understand laners, they're like, "stop being glued to you ADC and roam too". Like, what the fuck do you want me to do to a Pyke other than ping him? I'm playing fucking a shitass enchanter with no mobility and he bought mobis and there are three assassins in the enemy team. Best I can do is contest vision when I'm sure he's not there and keep the fed ADC alive, not chase an invisible swimming black dude that has 900 movespeed

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  10. I 100% agree controllers are the life blood of the team but i feel some Vanguard's in certain situations can be played like a warden like i love playing zac as a supportive peel bot for my adc as if i was playing Alistair if im against a super heavy diving comp

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  11. Love all the support mains <3 They truly deserve more love and recognition.

    On a similar note, I don't think jungle deserves all the blame they get. It's upsetting that 'jg diff' is just everyone's scapegoat for their own mistakes.

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  12. "enchanters are harder than divers cuz they have to pay attention to champs on both teams" idk how you could be so unbelievably wrong.

    Take camille as an example (since you did) she has to pay attention to literally everyone. She has to pay attention to the enemies to find engage angles and her allies to make sure its an engage they can follow up on. This isn't just the easy stuff that everyone has to keep track of, positioning and health, but also cooldowns of both enemy (so they can't turn the engage/ lock her down and blow her up before she can even get to her target) and ally champs (again so they can follow up). Compare that to lulu, who only really has to pay attention to maybe 1 or 2 of the enemies and 1 or 2 allies. She has to pay attention almost exclusively to the enemies positions, not even health bars and maybe enemy divers that can threaten her backline. As for allies, if you have a diver or assassin, she doesnt really have to pay attention to them since they're out of range most of the time anyways. As for allies, sure she to decide who to shield and who to poly, but who doesn't have to target select? Her decision making is a very simple flowchart too, if her adc is what's going to make or break the fight then use everything to ensure they do. If they have no threats to backline, then use her abilities to keep frontline alive. She only has difficult decisions to make if the fight gets spread out, or the team forces fights without vision. But even that is hard for a diver like camille. Does she decide to keep diving to blow up the enemy backline, or come back to peel hers?

    To argue that enchanters have a harder role simply because they're abilities can technically affect more people is ludicrous, but even then it fails on the face of it since enchanters usually only interact with 2-4 champs, while divers regularly interact with 3-5 champs in any given 5 vs 5 teamfight.

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  13. As a Thresh main since 2015 aproximately, I tried Thresh jungle a lot of times, but because of his playmaking kit, he lacks damage all over the place to clear the jungle. Even using it as a low farm/high pressure jungler he cannot compete… but that doesnt mean I will stop trying tho

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  14. As a main supp one thing I really like to do ( that bring awareness to other players tbh) is saying good job when my adc or jungler do a good kill. Suddenly they see you with other eyes and even start to praise you 🤠🥰 ( and even the supp diff or best supp I've had in X games)
    Be kind and most of the time people are kind back to you!

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  15. I have to say though: The flame I've gotten has drastically reduced. I don't know if this is because of how I play but even in all chat I rarely see the enemy team flame their support.
    99% of the time it's jungle that get's flamed. The other 1% is if a top laner runs it down and the other one is 1v5ing every time.

    Reply

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