Crimson Fists vs Necrons Warhammer 40k Battle Report Ep 69



To watch the Night Lords vs Catachan Battle Report, go here
https://www.miniwargaming.com/content/night-lords-vs-catachan-warhammer-40k-battle-report-ep-70

Cullen, with his Crimson Fists takes a shot at the Necrons for the first time in a 2,000 point game against Luka.

Some Terrain in this Battle Report:
Table War – http://www.tablewar.com
Hammer Forge Studios – https://hammerforgestudios.com/
Game Mat – http://www.gamemat.eu
4Ground – http://www.4ground.co.uk

MWG Silver Vault members gain access to discount codes from terrain and miniatures companies featured in this battle report here: https://www.miniwargaming.com/vault/silver-discount/

MiniWarGaming is following the best practices set out by the Ontario (Canada) health and safety guidelines to help prevent the spread of COVID-19. 
 
Ontario (Canada) Prevention Services Guidance on Health and Safety for Television, Film and Live Performance Sector during COVID-19.https://www.wsps.ca/WSPS/media/Site/Resources/Downloads/covid-19-television-health-and-safety-guidance.pdf?ext=.pdf

Source

43 thoughts on “Crimson Fists vs Necrons Warhammer 40k Battle Report Ep 69”

  1. ARMY LISTS:

    Necron Army List:

    ++ Battalion Detachment 0CP (Necrons) [79 PL, 12CP, 1,635pts] ++

    + Configuration [12CP] +

    Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

    Detachment CP

    Dynasty Choice: Dynasty: Novokh

    + HQ [10 PL, 205pts] +

    Overlord [6 PL, 130pts]: Relic (Novokh): Blood Scythe, Resurrection Orb [30pts], Warlord, Warlord Trait (Codex 6): Honourable Combatant, Warscythe [5pts]

    Royal Warden [4 PL, 75pts]: Relic Gauss Blaster

    + Troops [12 PL, 255pts] +

    Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal [85pts]

    Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal [85pts]

    Immortals [4 PL, 85pts]: Gauss Blaster, 5x Immortal [85pts]

    + Elites [47 PL, 965pts] +

    Flayed Ones [9 PL, 195pts]

    . 15x Flayed One [195pts]: 15x Flayer Claws

    Lychguard [14 PL, 280pts]: 10x Lychguard [280pts]

    . Hyperphase Sword and Dispersion Shield: Dispersion Shield, Hyperphase Sword

    Lychguard [14 PL, 280pts]: 10x Lychguard [280pts], Warscythe

    Skorpekh Destroyers [10 PL, 210pts]

    . 2x Skorpekh Destroyer (Reap-Blade) [70pts]: 2x Hyperphase Reap-Blade

    . 4x Skorpekh Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers

    + Fast Attack [10 PL, 210pts] +

    Ophydian Destroyers [10 PL, 210pts]

    . 2x Ophydian Destroyer (Reap-Blade) [70pts]: 2x Ophydian Claws, 2x Two Hyperphase Reap-Blades

    . 4x Ophydian Destroyer (Thresher) [140pts]: 4x Hyperphase Threshers, 4x Ophydian Claws

    ++ Super-Heavy Auxiliary Detachment -3CP (Necrons) [19 PL, -3CP, 360pts] ++

    + Configuration [-3CP] +

    Detachment CP [-3CP]

    Dynasty Choice: Dynasty: Novokh

    + Lord of War [19 PL, 360pts] +

    Monolith [19 PL, 360pts]: Particle Whip, Portal of Exile

    . 4 Gauss Flux Arcs: 4x Gauss Flux Arc

    ++ Total: [98 PL, 9CP, 1,995pts] ++

    Crimson Fist Army List:

    ++ Battalion Detachment 0CP (Imperium – Adeptus Astartes – Imperial Fists) [106 PL, 10CP, 1,998pts] ++

    + Configuration [12CP] +

    **Chapter Selection**: Crimson Fists, Imperial Fists Successor

    Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

    Detachment CP

    + Stratagems [-1CP] +

    Relics of the Chapter [-1CP]: Number of Extra Relics [-1CP]

    + HQ [12 PL, 230pts] +

    Lieutenants [4 PL, 75pts]

    . Primaris Lieutenant [4 PL, 75pts]: Bolt pistol, Frag & Krak grenades, Master-crafted power sword, The Burning Blade

    Pedro Kantor [8 PL, 155pts]: Dorn's Arrow, Frag & Krak grenades, Power fist, Warlord

    + Troops [15 PL, 330pts] +

    Intercessor Squad [5 PL, 110pts]: Bolt rifle

    . 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades

    . Intercessor Sergeant [30pts]: Bolt pistol, Frag & Krak grenades, Power fist [10pts]

    Intercessor Squad [5 PL, 110pts]: Bolt rifle

    . 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades

    . Intercessor Sergeant [30pts]: Bolt pistol, Frag & Krak grenades, Power fist [10pts]

    Intercessor Squad [5 PL, 110pts]: Bolt rifle

    . 4x Intercessor [80pts]: 4x Bolt pistol, 4x Frag & Krak grenades

    . Intercessor Sergeant [30pts]: Bolt pistol, Frag & Krak grenades, Power fist [10pts]

    + Elites [25 PL, -1CP, 460pts] +

    Aggressor Squad [12 PL, 225pts]: 4x Aggressor [160pts], Aggressor Sergeant [40pts]

    . Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [25pts]: 2x Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher

    Primaris Apothecary [5 PL, -1CP, 95pts]: Absolver Bolt pistol, Chapter Command: Chief Apothecary [1 PL, 15pts], Frag & Krak grenades, Reductor Pistol, Selfless Healer, Stratagem: Hero of the Chapter [-1CP]

    Venerable Dreadnought [8 PL, 140pts]: Multi-melta [5pts]

    . Dreadnought combat weapon w/Storm Bolter: Storm bolter

    + Fast Attack [18 PL, 375pts] +

    Inceptor Squad [6 PL, 120pts]: Assault bolter x2, 2x Inceptor [80pts], Inceptor Sergeant [40pts]

    Inceptor Squad [6 PL, 120pts]: Assault bolter x2, 2x Inceptor [80pts], Inceptor Sergeant [40pts]

    Outrider Squad [6 PL, 135pts]

    . 2x Outrider [90pts]: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle

    . Outrider Sgt [45pts]: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle

    + Heavy Support [36 PL, 603pts] +

    Devastator Squad [12 PL, 153pts]: Armorium Cherub [5pts]

    . Space Marine [18pts]: Bolt pistol, Boltgun, Frag & Krak grenades

    . Space Marine Sergeant [18pts]: Bolt pistol, Boltgun, Frag & Krak grenades

    . Space Marine w/Heavy Weapon [28pts]: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]

    . Space Marine w/Heavy Weapon [28pts]: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]

    . Space Marine w/Heavy Weapon [28pts]: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]

    . Space Marine w/Heavy Weapon [28pts]: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]

    Devastator Squad [8 PL, 135pts]: Armorium Cherub [5pts]

    . Space Marine Sergeant [18pts]: Bolt pistol, Boltgun, Frag & Krak grenades

    . Space Marine w/Heavy Weapon [28pts]: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]

    . Space Marine w/Heavy Weapon [28pts]: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]

    . Space Marine w/Heavy Weapon [28pts]: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]

    . Space Marine w/Heavy Weapon [28pts]: Bolt pistol, Frag & Krak grenades, Heavy bolter [10pts]

    Repulsor [16 PL, 315pts]: 2x Storm Bolters, Auto Launchers, Heavy Onslaught Gatling Cannon, Hunter-slayer missile, Ironhail Heavy Stubber, Ironhail Heavy Stubber, 2x Krakstorm Grenade Launcher, Storm bolter, Twin heavy bolter

    ++ Total: [106 PL, 10CP, 1,998pts] ++

    Reply
  2. I know this is just what if comment, but eternal guardian for cover on turn 2 would've made big difference. It's poor planning ahead to have undying legion for the turn where enemy can do most of their damage, when it's more beneficial to have cover. But people think differently so there's no reason to argue about how someone else would have done it.

    Reply
  3. Everytime I watch a necron batrep I'm always caught thinking that necrons have way to many strings attached to everything they do. Also reanimation sucks balls now. Out of all the games I've played or watched I think the number of times a model with 3 of more wounds was brought back is under 10. I've done it twice and that was only with volume when 4 or 5 destroyers get slagged in one go and I can roll a hand full. Even lychguard or praetorians don't come back with any reliability.

    I can't understand the thinking. they want people to play a wide range of units but go and ruin reanimation for all but the blandest of infantry spam.

    This has a quick fix imo. Just let multi wound models stand back up with partial wounds, allocated by the necron player. As an example, If a unit of 3 destroyers lost 2 models you would still roll 6 dice then say you got 2 successful rolls, you could bring both lost destroyers back with 1 wound each or 1 of them with 2 wounds. You would only roll reanimation for the number of wounds lost each time damage is delt so you wouldn't roll 3 dice for a destroyer that only had 2 wounds left. You'd probably have to take living metal away from infantry but it would make playing non spam satisfying.

    Reply
  4. Luka id love to send you my Novokh list. It’s super strong in every game I play. It’s the most fun I’ve had since 5th/6th edition necrons. Melee boys again.
    How do I send it to you?
    Also, you need chronomancer for invulns on your Skorpekh or ophydian, and reroll charge for free. Ophydian are super good, but you need to be cheeky with where they come in.

    Reply
  5. the Ophydian Destroyer i find work better starting on the table rather then reserves, keep them hidden in terrain and move them up. i hate trying to get the 9 inch charge from a melee unit that has arrived from deep strike.

    Reply
  6. Yoy can ressurect ophidians as RP activate not in phases, but after fighting or shooting ANY phase
    For example Slaanesh demons have a spell to fight in a psychic phase. And as demons fight – it is a fight, so you can use RP

    Reply
  7. Man I always wanted to do this forever but its so damn expensive and I didn't have a real clue how to play seems like after seeing this I have a Better idea of how to play at least Prize and intro so thanks for giving me a star guys You Fucking Rock

    Reply

Leave a Comment