Cyberpunk 2077 1.1 Patch on GTX 1060 and Ryzen 5 1600 | How does it Run?



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This is some footage checking out performance on the new 1.1 patch that just dropped today. Enjoy
specs :
ASRock AB350 Gaming K4
AMD Ryzen 5 1600 6 core
NVIDIA GeForce GTX 1060 6gb gddr5
16 gb ddr 4 @ 2400
Microsoft Windows 10 64 bit

1.1 patch notes

Stability
Various stability improvements including:
Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

Quests/Open World
Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” in M’ap Tann Pèlen.
Fixed an issue where Judy could teleport underground in Pyramid Song.
Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
Fixed an issue where Takemura wouldn’t call in Down on the Street.
Fixed an issue where Jackie could disappear in The Pickup.
Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
Fixed an issue where opening the package wouldn’t update Space Oddity.
Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.

UI
Fixed an issue where prompt for exiting braindance could be missing.
Removed an invalid item from loot.

Visual
Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
Fixed particles’ hue appearing pink when viewed close up.
Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.

Achievements
Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.

Miscellaneous
Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
Fixed an issue where the “Continue” button in the Main Menu could load an end game save.

PC-specific
It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.

#Cyberpunk2077 #Ryzen #GTX1060

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14 thoughts on “Cyberpunk 2077 1.1 Patch on GTX 1060 and Ryzen 5 1600 | How does it Run?”

  1. 1.1 patch notes:

    Stability

    Various stability improvements including:

    Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.

    Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

    Quests/Open World

    Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.

    Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.

    Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.

    Fixed an issue where Judy could teleport underground in Pyramid Song.

    Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.

    Fixed an issue where Takemura wouldn't call in Down on the Street.

    Fixed an issue where Jackie could disappear in The Pickup.

    Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.

    Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.

    Fixed an issue where opening the package wouldn't update Space Oddity.

    Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.

    Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.

    Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.

    UI

    Fixed an issue where prompt for exiting braindance could be missing.

    Removed an invalid item from loot.

    Visual

    Fixed an issue where a grenade's trajectory could be displayed in photo mode.

    Fixed particles' hue appearing pink when viewed close up.

    Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.

    Achievements

    Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.

    Miscellaneous

    Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).

    Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.

    Fixed an issue where the "Continue" button in the Main Menu could load an end game save.

    PC-specific

    It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.

    Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.

    Reply
  2. low budget pc builders really think they can run this game @60 fps? come on, software won't adjust for lower end hardwares, they developed this thing using latest technologies so that speaks for itself.

    Reply
  3. I'm starting to think peoples problems are just cause they got low end systems lol. Never fallen through the world or had game breaking bugs myself so it would kinda make sense performance degrades and bugs happen more often the lower your hardware is considering the old consoles are the worst offenders.

    Reply
  4. Jesus J k Christ ! WHAT the fuck is this shit ?! This whole "big patch" 1.1 -"OUR COMMITMENT TO QUALITY" BS , just a joke, nothing else. At this point, i'll leave the game for one whole year, but even so, i don't think they can repair this pile of shit ! Shame, after The witcher 3, i would think they can get us smth ….aprox like that game, not this bug fest !

    Reply

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