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Cyberpunk 2077 Builds: Ghost Wire (Monowire) Character Guide Weapons Perks – https://fextralife.com/cyberpunk-2077-builds-ghost-wire-monowire-character-guide-weapons-perks/
In this Cyberpunk 2077 Build Guide I’ll be showing you my Ghost Wire Build which is a Build that uses the Monowire Cyberware to whip enemies to death from a distance, either from Stealth or while in melee combat. If you’ve been trying to figure out how to use the Monowire effectively then this Build is for you!
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Timestamps
0:00 – Ghost Wire Build
0:49 – Ghost Wire Attribute
1:34 – Ghost Wire Perks
5:45 – Ghost Wire Equipment
7:46 – Final Tips
The Ghost Wire Build is a very dynamic Build because it involves both Stealth and melee combat, as well as a lot of running, jumping, climbing and sliding etc. The Monowire Cyberware is a very interesting Melee Weapon because it is considered Blunt Damage, and is affected by the Street Brawler Perks. What’s even more interesting is that it can set Bleeding, as well as dismember enemies despite being “Blunt”.
The Monowire is considered a Melee Weapon, and has exceptionally long range, and can stagger enemies easily. One whip from Stealth is usually all it takes to dispatch most enemies, and should you some how fail to do so, a couple more cracks and your target is sure to die. If you like Stealth and Melee gameplay, but don’t want to have to choose between the two then you’ll love the Monowire.
Ghost Wire Tips
A big part of this Build is getting used to the rather bizarre moveset of the Monowire. It’s hitboxes are very strange, and sometimes you miss things that seem to be directly in front of you, and hit things you’re relatively sure you shouldn’t have hit. My best advice is always line us your attacks from Stealth carefully to make sure they succeed, and when in open melee combat just mash attack as fast as you can since that seems to get the job done.
Be sure to use the Big Sleep Daemon before you begin moving into a group of enemies, picking them off. A lot of times it seems like there are no cameras around, but there is generally at least one that is hidden you might not see. Get in the habit of doing this every time, unless there are like 3 enemies, so that you don’t have to reload your game.
Remember that even if an enemy spots you, if you kill him quickly enough the other enemies may not know where you are. Use this to your advantage and get back into Stealth ASAP, so that you can pick them off as they pass by you. Sometimes enemies being slightly alerted works to your advantage.
Make sure to equip and use the Ping Quickhack so that you know where enemies are and you can plan accordingly. Keeping this Quickhack up is a big part of playing this Build from Stealth, so remember to keep using it as you make your way through enemies. It helps a ton.
Lastly, this Build can be played more on the Stealth side or more on the melee side, depending on how you invest your Attributes and Perk Points. If you prefer more Stealth, then boost Cool first and Body second. If you want more open melee then you can do the opposite and boost Body and then Cool. The choice is up to you, but I really love the Stealth!
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Are we sure blade perks work for mantis blades and blunt weapon perks work for monowire? Is this a guess here? Or is there an official thread about that?
Does it charges when not used but kept handy? Or does it need to be holstered to charge again?
Seems like a missed opportunity to not have a Garrote ability.
Dude, your guides are on point. Thanks.
i hate how you can’t you use blades or mono wire to stealth kill enemies.
“Cool” works with every build.
I'm working with a build something like this, but a bit more toe to toe than stealth. I still run the silent leg mods but don't worry about playing slow. Instead, I found that staggered, slow hits from the monowire can each sound as discharging fully charged Tech weapons (at least with the Feedback Circuit) so I keep a large health pool, very deliberate keep my health low and try to persist for awhile on low health for the Payback perk's damage bonus. I find the second heart cyberware is enough of a fail safe if things go south, and my Quickhack+cyberdeck combo is OP anyway so it never gets to that point
Literally the sharpest weapon in the entire game: "yUp tHaT's a bLuNt wEaPoN!!"
Great idea. Will definitely come back for the next video. When is it coming out? Thumbs up 👍
Fire build🔥
Also looking forward to a shotgunner build haven't seen anyone done it yet.
I can't imagine they will leave this as is, a wire as blunt? Probably will get nerfed/altered at some point.
Does anyone else have jhonny silverhand's arm in misc? I can equip it it has no name though, might be a glitch.
Shotgun build with with double jump implants, thank me later 🙂
I just wish you could use it like a piano wire.
It’s just stupid how they didn’t finish adding in takedowns. There are too many melee weapons to only be having a choke or a neck snap takedown 🤦🏽♂️
This will be viable until the fix the blunt weapon tag which is obviously a mistake..
The impression I'm getting from these character build guides is that, if you want to be efficient, this game forces you into being highly specialized. Most reviews I am watching point to trying to branch out into more than one or two specializations as a big mistake.
In the pen and paper version of the game, this high specialization was ok because you had three to five other guys playing with you to cover a range of skills, but with this game being single player I feel it should give the player more leeway to have fun with the abilities on offer. Especially being a long (if you do side content), open world game, I don't have time to do three different playthroughs at 80 hours each.
Who knows, maybe CDPR decides to rebalance the way perk points are given or experience is earnt.
I'm "sea_typical" that's like a default or something. Do you have a geo/hydro support mage for dos2? Didn't find one but created one to break the game.
TL:DR; Is hyrdo/geo support mage for whatever but especially lone wolf broken?
i find not having the crafting tree rom tech is a massive disadvantage as you cant upgrade your iconic's… tech is always a must for me. its sad you have to invest in it to be able to craft and the game doesn't have npcs which craft and upgrade for you for a cost.
game describes it as a "whip-like monofilament wire with a cutting edge only a molecule wide" and it isnt classified as a blade. mmkay.
question…
stealth attack with monowire is just single tap (upward slash) or does the hold and release (downward slash) can also count as a stealth attack?
Yeah there's like a 2 minute video direct from CDPR talking about how you can hack and other stuff with it. Didn't make it to the final game and I think in the description of the item it alludes to this?
im on the fence for doing a monowire hacker build for my second playthru or a mantis blade hacker. monowire probably makes more sense but mantis blades are just so much fun . . .
Kratos? is that you? lol The monowire seems incredibly cool
im so happy this obscure weapon from Johnny Mnemonic in a game
Did not know it was considered blunt thought it was just its own thing which made me sad so now I have a 3rd build I can do for a 3rd playthrough 🤣
they have a lot of cool guns in cyberpunk 2077 but I have to say melee builds are wicked fun XD
That thumbnail is unsettling
What I want to know is which build is your team having the most fun with!? Which makes the game feel more unique and different from other rpgs?
Good Build Keep It Up.
The tech engineering 20 perk works on all charge weapon cyberware including monowire and you can insta recharge the monowire by simply swapping weapons back and forth, otherwise it’s a 10s recharge timer without attacking.
Wish they would’ve made it blade damage and not blunt, like wtf, it cuts off limbs
i copied the build but cant one shot someone from stealth….. playin on hard lvl 44
Was disappointed when I finally picked one of these up in game and found that you can't use it to do some kind of manual hack like in the trailer 🙁
This game is easy enough as it is.
Best build in cyber punk, go full hacker, you dont even need weapons heck you dont even need to be inside the building to kill everyone as long as there are cameras.
Yeaaaah…. but like…. guns
I'm confused. Why take +15% crit chance while in stealth perk, if you also take a 100% crit chance on crouched stealth attacks? You won't really be standing in stealth for that +15% crit chance.