Cyberpunk 2077 – CDPR Quietly Nerfs Loot In Newest Update, Farming Exploits Tested & More Changes!



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Cyberpunk 2077 – CDPR Quietly Nerfs Loot In Newest Update, Farming Exploits Tested & More Changes!
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24 thoughts on “Cyberpunk 2077 – CDPR Quietly Nerfs Loot In Newest Update, Farming Exploits Tested & More Changes!”

  1. Honestly a LOT of things should be nerfed in this game, with my current build I pretty much annihilate Smasher in 10 seconds without even aknowledge him. You shouldn't be able to do that do a final boss regardless of your build, nerfing stuff is a good thing with cyberpunk, the game is really unbalanced as it is now.

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  2. What about certain items like Johnny’s jacket being quest items never being able to be dropped? What about half the fucking mods in this game straight up not working? What about the legendary armor crafting spec bug that never lets them show up at clothing stores?

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  3. Anyone tried to keep Skippy and finish the mission with Regina Jones? I watched a few youtubers that did it successfully my dropping skippy after accepting to return skippy. No longer works. I also try duplicating skippy but now you can't sell skippy anymore. The item just won't show when u try to sell.

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  4. Ehh… Loot nerf isn't much of an issue as long as the "unique" legendaries are safe.
    Meanwhile, apparently, we're still stuck with semi-braindead AI which is not cool.
    Also the issue that plagued me and a bunch of other people – Access Points not yielding Quickhacks seems to be still unresolved. Some plausible causes been found out, so you can kind of try steer clear of the bug triggers but if you already got it – you're stuck with it and that sucks…

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  5. So they basically made open world legendary useless. Sound like an uninstall for me then and patch back to previous version, since I imagine they didn't actually fix so you could get legendary blueprints from vendors outside first visit.

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  6. I think fixing the save scumming is a good thing… But the thing is, they didn't do anything to fix the problem that caused people to save scum in the first place. Legendary crafting specs from vendors are still missing, so all they did was making getting legendaries a LOT more difficult.

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  7. Game has hundreds of bugs and performance issues
    CDPR:"Aight let's fix the good stuff…the exploits the stuff that people love….BUT DONT TOUCH ANYTHING ELSE"
    Iwinski goes into a T pose
    "KISS MY TITS PUNKS"

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  8. Impressive people get upset about fixing emploits… Or the first thing they do is to test if exploits still work….. it almost like "OMG they fixed the car lock, so now I can't steal my neighbours car when I need it"

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  9. Players unhappy… The game is already the "baby's first video game" when it comes to difficulty, and people still cry because explots get patched out. Just play on godmode with trainers and stop complaining like old toothless women.

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  10. Got the Takamura bug as well. I just deleted the game. 1st experience with a CPDR game and it was the last. Hearing what they did with the legendary loot is nefarious to say the least. There are perks and base game mechanics that need to be fixed. Not dumb shit like this. I had over 200hrs in the game over the course of 2 playthru's. Not a single one of the bugs they "fixed" was one I experienced in all of those hours. I guess I got my moneys worth. They just shot all over what was left of their player base.

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  11. I understand those that don’t care about CDPR fixing this loot exploit. I also hate RNG loot. HOWEVER, thanks to the loot exploit I know that inner and outer wear items max mod slots is 4. I don’t want the game giving me less than what I know I can get. Why should I accept 3 mod slots when I know the max is 4. They better add a way to use crafting to add mod slots on gear.

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