Cyberpunk 2077 Clearly we dont leave any witnesses



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24 thoughts on “Cyberpunk 2077 Clearly we dont leave any witnesses”

  1. It's so weird to see the NPC's marksmanship (or lack thereof) from this angle. You know when you're playing games like this that the developers have to make it so that the enemies aren't terribly accurate or you'd never be able to play meaningfully unless you were like top 10% or better in twitch skill, but you don't realize how bad they are because there's like 4+ of them and you're trying to neutralize them.

    It's only when you see an NPC attacking without any distractions of being shot at or the other NPC fighting back that it becomes so clear how much they tend to miss.

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