Cyberpunk 2077 GPU Benchmark + RTX On/Off Comparison



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30 thoughts on “Cyberpunk 2077 GPU Benchmark + RTX On/Off Comparison”

  1. edit: 4K/60 finally processed!
    As always, game capture is recorded externally and doesn't impact the framerate you see.
    Also: ray tracing can't be enabled on AMD RX 6000 cards just yet, but is expected soon.
    Enjoy!

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  2. AM I MISSING SOMETHING HERE? 9:51 shows the 3060ti is running at an AVG of 95fps with 1440p, DLSS Balanced. NOW, go to 10:21, SAME ROUTE, same kinda amount of PPL, and the 3080 is AVG the same 95FPS just about as the 3060ti? Check the TIMESTAMPS and see for yourself. Something is wrong here.

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  3. I am loving this game but I am having a lot of issues with working out the graphics settings. I have an RTX 3080 paired with an older Ryzen cpu (1700). I am running the game at 2k, on high and even with DLSS turned on, i am still only getting 40fps in the populated areas and even in some smaller ones. I am wondering if I should download the game again because the fps stays the same, even if i turn the game to low at 1080p, and even at 4k. Very confusing! I realise my cpu is old but didn't think the bottleneck could be this severe…

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  4. I don't understand how the chart at 2:00 shows that we will be CPU limited (capped around 110 fps), but then at 6:45 you are showing framerates up to 170 fps? Is that because of DLSS enabled or is it because you're looking at the sky?

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  5. Honestly super bummed about how my 1080 Ti does at 3440×1440. Maybe I overestimated how well it would do, but I feel like my 3900X, 1080 Ti, & 32GB of RAM should be plenty, especially considering their own chart shows a 2060/5700 XT for 1440p at High settings. In order to get 60+ fps 95% of the time, I have literally everything on Low. Luckily the game looks fantastic even at the lowest settings at 3440×1440, so I'm still able to enjoy the game. But, still. I'm hoping CD Projekt Red and Nvidia continue to release updates & patches that help with performance, because I don't see myself getting a 3080 anytime soon, sadly. Hell, I'd gladly settle for a 2080 Ti at this point.

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  6. Glad I got the 2060 over the 1660ti. Even though RT is too taxing for this GPU in this game I can still use DLSS to easily run the game maxed out at well over 60fps.

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  7. Hello I am using a rx 5700 xt with a 3900x and running the game at 5120x1440p (ULTRA WIDE). I have custom settings on to reach 30 – 45 fps and still give back a pretty picture and plus with a freesync display it was a smooth experience. [NOW THE SETTINGS I USE] Contact shadows [ON], Improved Facial Lighting [ON], Anisotropy [16x], Level of detail [HIGH], Ambient occlusion [HIGH] AND EVERYTHING ELES ON LOW. After testing I decided to drop the res to 3840x1080p(ULTRA WIDE) and was able to get 55-60 fps solid.

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  8. Playing on 4k60 with ultra + raytracing everything enabled + raytracing ultra and DLSS performance. Looks really good but after this video I will maybe turn down RT shadows etc. and up the DLSS to balanced, dunno why but on your showcase balanced almost looked better than quality but that shouldn't be possible, either way thanks for the great video

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