Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv
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Check out how Cyberpunk 2077 performs at 4K DLSS Quality mode with Patch 1.1 and custom settings on the RTX 3090 and Ryzen 9 5950X
Release notes
Stability
Various stability improvements including:
Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests/Open World
Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” in M’ap Tann Pèlen.
Fixed an issue where Judy could teleport underground in Pyramid Song.
Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
Fixed an issue where Takemura wouldn’t call in Down on the Street.
Fixed an issue where Jackie could disappear in The Pickup.
Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
Fixed an issue where opening the package wouldn’t update Space Oddity.
Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
UI
Fixed an issue where prompt for exiting braindance could be missing.
Removed an invalid item from loot.
Visual
Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
Fixed particles’ hue appearing pink when viewed close up.
Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Achievements
Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Miscellaneous
Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
Fixed an issue where the “Continue” button in the Main Menu could load an end game save.
PlayStation-specific
Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
Various crash fixes on PlayStation 4.
Xbox-specific
Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
PC-specific
It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
Stadia-specific
Concert audio should no longer be inaudible in Never Fade Away.
Fixed corrupted textures on several melee weapons.
Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
My PC Specification
AMD Ryzen 9 5950X Stock PBO
Custom Waterloop
EK CoolStream XE360 Radiator
EK-WB Velocity AMD Waterblock
XSPC Photon X270 Reservoir V2 with D5 Vario Pump
MSI MEG X570 Unify Motherboard
NVIDIA Asus TUF OC Edition RTX 3090
NVIDIA GeForce 461.09 Driver
Patriot Viper Gaming 4400Mhz DDR4 32GB (Run at 3800Mhz CL14)
Thermaltake View 71 Tempered Glass Case
Corsair HX 1000i PSU
Samsung 850 EVO 500GB
Samsung 860 QVO 1 TB
Pioneer 1TB SSD APS-SL3-1T
Sabrent Rocket NVMe PCIe 4.0 M.2 SSD 1TB
LG OLED55B9PUA 4K HDR TV
Microphone Blu Yeti
Windows 10 Professional 64Bit Version 2004
Dedicated Streaming & Capture PC
Avermedia GC573 Live Gamer 4K HDR RGB HDMI Capture Card
NVIDIA GTX 1080ti Gigabyte OC
AMD Ryzen 7 2700X
Source
Release Notes
Stability
Various stability improvements including:
Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
Quests/Open World
Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
Fixed an issue where Judy could teleport underground in Pyramid Song.
Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
Fixed an issue where Takemura wouldn't call in Down on the Street.
Fixed an issue where Jackie could disappear in The Pickup.
Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
Fixed an issue where opening the package wouldn't update Space Oddity.
Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
UI
Fixed an issue where prompt for exiting braindance could be missing.
Removed an invalid item from loot.
Visual
Fixed an issue where a grenade's trajectory could be displayed in photo mode.
Fixed particles' hue appearing pink when viewed close up.
Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Achievements
Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Miscellaneous
Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
PlayStation-specific
Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
Various crash fixes on PlayStation 4.
Xbox-specific
Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
PC-specific
It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
Stadia-specific
Concert audio should no longer be inaudible in Never Fade Away.
Fixed corrupted textures on several melee weapons.
Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
3:22 You can't kill someone who never existed.
Just curious, do you have a job outside of YouTube or have you fully committed to doing YouTube full time?
NO MAMES, QUITA ESA MALDITA PORQUERIA. PINCHE BASURA EL CYBER BUGS xD
Man i have a high refresh rate 1080p monitor i guess i have to get a 1440p monitor now with the 3080
you know that quest isnt killing everyone? when i did that quest i got a pretty good weapon that did like 3 times more damage then any that i had at that moment it was pretty long time playing since i got weapons even close to that
The FPS is faaar too low for me, being an FPS and all.
Well now a person with Max Hardware can get almost to max settings but not solid 60 yet. Hopefully the RTX 5080 will 😛
Super stuff mate. But the AI still looks awful.
hold on, hold on. CL14 @3800mhz?? WTF is this vodo black magic ram??
im using the same settings and locked 50 fps so i dont feel any drop 😉 cheers. and yeah…no matter how dissapointed i kinda feel about the game…the game looks amazing, no one can say otherwise.
still runs terrible in the city on my r7 2700x and rtx 2080
and that misson WAS supposed for you to make a chalange of shooting some targets and get a reward xD, you wrecked the party difrently xD
That mission was not about killing them 😂 if you talk to them they invite you to a shooting contest and you can win a gun if remember correctly
a psecial gun was in for the prize. and still around there 😉
3:30 😂
hey, would you do some tests on Linux?
it's getting good for gaming!
Try disable Volumetric Clouds, you will not see any different during gameplay and gain about 5+ Fps
Use the mini map man – There were multiple enemies left ( the red dots) when you were looking for people in scumbag land. Love your videos!
You should do gameplay sometimes you will do great for this nice voice.
I’ve played pretty much the whole game in stealth & hacking the bad guys, your play through looks absolutely nothing like mine which is a good thing.
Is the pop-in rather adverse due to an engine limitation? I remember GTA 5 had a similar problem.
Maybe? 0:32
rather definitely!
this is painful played below 60fps.
Hey in case you didn't know you failed that mission because you weren't supposed to kill them lol. You have to talk to them. There's a nice reward if you do it properly
3090 and 5950x? god damn man that's some rig. 3080 and 10900k here and i thought i was ballin' 😛
how much did you pay for your ram?
Man that was a quest where you end up taking part in a shooting competition but you started shooting the sixth street. They aren’t your enemies in this quest.
Will you record a video for the Hitman 3?
the game looks just fantastic, the game is not finished and has many bugs and missing content but i still love it. great atmosphere great sound and superb graphic.
Him: Bang4BuckPC Gamer
Also him: 3090, 5950x, custom waterloop, 55" LG OLED
Will there ever be HDR?
It’s the best graphics game ever… I can confirm playing at 4K with 3080 RTX. No other games come close to this game.. that’s why it’s so demanding graphically.
me: wonders how this guy can afford such an extravagant video card.
-looks at channel name
i am lucky that you like my update. Thank you again for promoting:)
I have the same shitty performance regardless if I use low or high settings. This needs to be fixed.
3:31 karma is real
What's your profession?
Lol you were not supposed to kill everyone. You failed that mission
turn off ray tracing man
Well it's good to know that even on a tip end pc the game still looks like ass. Cyberpunk just needed to never happen